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Set a new power layer to a new entity (like the field around charged creeper)


Vat1n

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Hello,

I was wondering how could I create a field around a new entity I called "Cubos" (it looks like a cube walking with two wooden legs. I know that the charged creeper (or "Wither" when it has only half his health points left) uses the file CreeperPowerLayer extending EnergySwirlLayer.

Here is the file I created "CubosPowerLayer" :

package fr.vat1n.vatmod.client.renderer.layers;

import fr.vat1n.vatmod.client.renderer.model.CubosModel;
import fr.vat1n.vatmod.entity.common.Cubos;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.geom.EntityModelSet;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.entity.layers.EnergySwirlLayer;
import net.minecraft.resources.ResourceLocation;


public class CubosPowerLayer extends EnergySwirlLayer<Cubos, CubosModel<Cubos>> {
    private static final ResourceLocation POWER_LOCATION = new ResourceLocation("textures/entity/creeper/creeper_armor.png");
    private final CubosModel<Cubos> model;

    public CubosPowerLayer(RenderLayerParent<Cubos, CubosModel<Cubos>> renderLayerParent, EntityModelSet entityModelSet) {
        super(renderLayerParent);
        this.model = new CubosModel<>(entityModelSet.bakeLayer(ModelLayers.CREEPER_ARMOR));
    }

    protected float xOffset(float xOffset) {
        return xOffset * 0.01F;
    }

    protected ResourceLocation getTextureLocation() {
        return POWER_LOCATION;
    }

    protected EntityModel<Cubos> model() {
        return this.model;
    }
}

As you can see, in the constructor, I use the bakeLayer method for the CREEPER_ARMOR since I don't know how and where to create the same for the cubos.

 

And here is the CubosRenderer :

package fr.vat1n.vatmod.client.renderer;

import fr.vat1n.vatmod.VatMod;
import fr.vat1n.vatmod.client.renderer.layers.CubosPowerLayer;
import fr.vat1n.vatmod.client.renderer.model.CubosModel;
import fr.vat1n.vatmod.entity.common.Cubos;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.MobRenderer;
import net.minecraft.resources.ResourceLocation;


public class CubosRenderer extends MobRenderer<Cubos, CubosModel<Cubos>> {
    private static final ResourceLocation TEXTURE = new ResourceLocation(VatMod.MOD_ID, "textures/entities/cubos.png");


    public CubosRenderer(EntityRendererProvider.Context context) {
        super(context, new CubosModel<>(context.bakeLayer(CubosModel.LAYER_LOCATION)), 0.5F);
        this.addLayer(new CubosPowerLayer(this, context.getModelSet()));
    }

    @Override
    public ResourceLocation getTextureLocation(Cubos pEntity) {
        return TEXTURE;
    }
}

Finally, here is the CubosModel :

package fr.vat1n.vatmod.client.renderer.model;

import com.google.common.collect.ImmutableList;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import fr.vat1n.vatmod.VatMod;
import fr.vat1n.vatmod.entity.common.Cubos;
import net.minecraft.client.model.AgeableListModel;
import net.minecraft.client.model.geom.ModelLayerLocation;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.*;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;


public class CubosModel<Type extends Cubos> extends AgeableListModel<Type> {
  
	public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(new ResourceLocation(VatMod.MOD_ID, "cubos"), "main");
	private final ModelPart legL;
	private final ModelPart legR;
	private final ModelPart head;
	private final ModelPart root;

	public CubosModel(ModelPart root) {
		this.root = root;
		this.legL = root.getChild("legL");
		this.legR = root.getChild("legR");
		this.head = root.getChild("head");
	}

	public static LayerDefinition createBodyLayer() {
		MeshDefinition meshdefinition = new MeshDefinition();
		PartDefinition partdefinition = meshdefinition.getRoot();
		partdefinition.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-6.0F, -6.0F, -6.0F, 12.0F, 12.0F, 12.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 16.0F, 0.0F));
		partdefinition.addOrReplaceChild("legL", CubeListBuilder.create().texOffs(0, 24).addBox(6.0F, 0.0F, -1.0F, 2.0F, 9.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 15.0F, 0.0F));
		partdefinition.addOrReplaceChild("legR", CubeListBuilder.create().texOffs(8, 24).addBox(-8.0F, 0.0F, -1.0F, 2.0F, 9.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 15.0F, 0.0F));
		return LayerDefinition.create(meshdefinition, 64, 64);
	}

	@Override
	public void setupAnim(Type entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
		this.head.xRot = headPitch * ((float)Math.PI / 180F);
		this.legR.xRot = Mth.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount;
		this.legL.xRot = Mth.cos(limbSwing * 0.6662F + (float)Math.PI) * 1.4F * limbSwingAmount;
	}

	@Override
	public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) {
		this.root.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
	}

	@Override
	protected Iterable<ModelPart> headParts() {
		return ImmutableList.of(this.head);
	}

	@Override
	protected Iterable<ModelPart> bodyParts() {
		return null;
	}
}

My problem is that the game can't find the "legL" part in the CubosModel : "Caused by: java.util.NoSuchElementException: Can't find part legL"

However, when I delete the line "this.addLayer(new CubosPowerLayer(this, context.getModelSet()));" in the CubosRenderer constructor, the problem disappears. Perhaps the issue comes from the fact I chose the CREEPER_ARMOR which isn't suitable.

I have checked the ModelLayers and LayerDefinitions which contain CREEPER_ARMOR but I can't solve the issue

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As you can see, in the constructor, I use the bakeLayer method for the CREEPER_ARMOR since I don't know how and where to create the same for the cubos.

https://github.com/MinecraftForge/MinecraftForge/blob/42115d37d6a46856e3dc914b54a1ce6d33b9872a/src/main/java/net/minecraftforge/client/event/EntityRenderersEvent.java#L63

 

Examples on github for other mods:

https://github.com/search?q=registerLayerdefinitions+language%3AJava&type=code&l=Java

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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