Fennx1000 Posted May 21, 2023 Posted May 21, 2023 I am making a mod with keybinds and this ability is not working and basically it is if you have an item you deal damage and explode the nearest entity but it no work.... @SubscribeEvent public static void onKeyInput(InputEvent.Key event) { Player player = Minecraft.getInstance().player; // EXPLOSION BARRAGE if (Keybinding.EXPLOSION_BARRAGE_KEY.consumeClick()) { if (player != null) { ItemStack itemToCheck = new ItemStack(ItemInit.EXPLOSION_POWER_CHARM.get()); boolean hasItem = false; for (int slot = 0; slot < player.getInventory().getContainerSize(); slot++) { ItemStack stack = player.getInventory().getItem(slot); if (stack.getItem().equals(itemToCheck.getItem()) && ItemStack.tagMatches(itemToCheck, stack)) { hasItem = true; break; } } if (hasItem) { Level world = Minecraft.getInstance().level; assert world != null; List<Entity> entities = world.getEntities(player, player.getBoundingBox().inflate(16.0)); entities.removeIf(entity -> entity == null); Entity nearestEntity = entities.stream().min(Comparator.comparingDouble(entity -> entity.distanceToSqr(player))).orElse(null); int explosionCount = 10; float explosionPower = 1.0f; // Adjust the explosion power as needed double damageAmount = 0.8; // Adjust the damage amount as needed for (int i = 0; i < explosionCount; i++) { world.explode(player, nearestEntity.getX(), nearestEntity.getY()+0.7, nearestEntity.getZ(), explosionPower, Explosion.BlockInteraction.NONE); nearestEntity.hurt(DamageSource.explosion(player).bypassArmor(), (float) damageAmount); } } } }} Quote
warjort Posted May 21, 2023 Posted May 21, 2023 You can't hurt players or cause explosions on the client: https://forge.gemwire.uk/wiki/Sides Or you can, but anything it does will be "optical illusion" because the server doesn't know anything about it. It won't affect the real state, get saved or be seen by other players. You need to send a network packet to the server and let it do the work. https://forge.gemwire.uk/wiki/SimpleChannel If you just used the normal Item.use() - i.e. right click - you wouldn't have to worry about "re-inventing the wheel". Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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