Jump to content



Recommended Posts

I am making a mod with keybinds and this ability is not working and basically it is if you have an item you deal damage and explode the nearest entity but it no work.... 

        public static void onKeyInput(InputEvent.Key event) {
            Player player = Minecraft.getInstance().player;
            // EXPLOSION BARRAGE
            if (Keybinding.EXPLOSION_BARRAGE_KEY.consumeClick()) {
                if (player != null) {
                    ItemStack itemToCheck = new ItemStack(ItemInit.EXPLOSION_POWER_CHARM.get());

                    boolean hasItem = false;
                    for (int slot = 0; slot < player.getInventory().getContainerSize(); slot++) {
                        ItemStack stack = player.getInventory().getItem(slot);
                        if (stack.getItem().equals(itemToCheck.getItem()) && ItemStack.tagMatches(itemToCheck, stack)) {
                            hasItem = true;
                    if (hasItem) {
                        Level world = Minecraft.getInstance().level;
                        assert world != null;
                        List<Entity> entities = world.getEntities(player, player.getBoundingBox().inflate(16.0));
                        entities.removeIf(entity -> entity == null);
                        Entity nearestEntity = entities.stream().min(Comparator.comparingDouble(entity -> entity.distanceToSqr(player))).orElse(null);
                        int explosionCount = 10;
                        float explosionPower = 1.0f; // Adjust the explosion power as needed
                        double damageAmount = 0.8; // Adjust the damage amount as needed

                        for (int i = 0; i < explosionCount; i++) {
                            world.explode(player, nearestEntity.getX(), nearestEntity.getY()+0.7, nearestEntity.getZ(), explosionPower, Explosion.BlockInteraction.NONE);
                            nearestEntity.hurt(DamageSource.explosion(player).bypassArmor(), (float) damageAmount);


Link to comment
Share on other sites

You can't hurt players or cause explosions on the client: https://forge.gemwire.uk/wiki/Sides

Or you can, but anything it does will be "optical illusion" because the server doesn't know anything about it. It won't affect the real state, get saved or be seen by other players.


You need to send a network packet to the server and let it do the work. https://forge.gemwire.uk/wiki/SimpleChannel


If you just used the normal Item.use() - i.e. right click - you wouldn't have to worry about "re-inventing the wheel".


If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.