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Posted

par0ItemStack.getItemDamage() ?

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Posted

It's an integer.  Do whatever you want to with it.

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Posted

Dude, it's math.  I can't help you because I don't know what you need this value for.

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Posted

Ok great.

 

Take an integer.

 

Perform math on it.

 

Return the integer.

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Posted

well how would I return a damaged item? What syntax? EX: ID:DAMAGE or ID/DAMAGE or SOMETHINGELSE

 

What do you mean return a damaged item, the function:

public static int getItemBurnTime

returns an integer.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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Posted

I know what you mean by "a damaged item" that is not causing my inability to help you.

My inability to help you stems from "return a" when the function you are working with does not return an item.  Of any kind.

 

In any case, damaging an item:

 

par0ItemStack.setItemDamage(value)

 

If you want to change the item ID, you're going to need to make a new ItemStack(item)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

So basically, since all I need is for my fuel burning return an int of how long it burns for, I would need to make a method to return an integer based on an ItemStack? How would I check an itemstack? I've tried something like

if par0ItemStack = new ItemStack par0ItemStack(Items.materialOne, 1, 1){return 0;}

but no luck

Posted

itemMaterial doesn't exist, unless you made a new class. Did you mean EnumToolMaterial? If so, that doesn't store a damage value, though it does have 'maxUses'. Your 'Items.materialOne' is just another Item, by the looks of it. No different than using 'energizedDust' as far as your furnace is concerned.

 

What exactly are you trying to accomplish? Do you want to damage the fuel itemstack? Why? You are already returning a burn time, just consume the item and let the furnace burn. You can make it so the furnace doesn't use power if there is no item inside to smelt if that's what you want.

 

If you really want to have 'damaged' fuel stacks, like a half-used battery, you could return a damaged itemstack from the 'getStackInSlot' and 'getStackInSlotOnClosing' methods, but keep in mind damageable items cannot be stacked.

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