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I'm making unlit torches, and I want to override the minecraft:torch block, but I get this error: `java.lang.RuntimeException: Invalid vanilla replacement`. Can I override vanilla blocks and block states? If so, how to do it?

Here's my `TorchBlock.java`:

package com.nutronstar45.chem.block.custom;

import net.minecraft.core.BlockPos;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;

public class TorchBlock extends net.minecraft.world.level.block.TorchBlock {
    public static final BooleanProperty LIT = BlockStateProperties.LIT;

    public TorchBlock(BlockBehaviour.Properties properties, ParticleOptions particle) {
        super(properties, particle);
        this.registerDefaultState(this.stateDefinition.any().setValue(LIT, false));
    }

    @Override
    public void animateTick(BlockState blockState, Level level, BlockPos blockPos, RandomSource random) {
        double flameX = (double)blockPos.getX() + 0.5D;
        double flameY = (double)blockPos.getY() + 0.7D;
        double flameZ = (double)blockPos.getZ() + 0.5D;
        level.addParticle(ParticleTypes.SMOKE, flameX, flameY, flameZ, 0.0D, 0.0D, 0.0D);
        level.addParticle(this.flameParticle, flameX, flameY, flameZ, 0.0D, 0.0D, 0.0D);
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
        builder.add(LIT);
    }
}

Here's my `ModBlocks.java`:

package com.nutronstar45.chem.block;

import com.nutronstar45.chem.Chem;
import com.nutronstar45.chem.block.custom.StickBlock;
import com.nutronstar45.chem.block.custom.TorchBlock;
import com.nutronstar45.chem.block.custom.WallStickBlock;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.material.Material;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;

public class ModBlocks {
    public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, Chem.MODID);
    public static final DeferredRegister<Block> VANILLA_BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, "minecraft");

    public static final RegistryObject<Block> STICK = VANILLA_BLOCKS.register(
            "stick", () -> new StickBlock(
                    BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().sound(SoundType.WOOD)));
    public static final RegistryObject<Block> TORCH = VANILLA_BLOCKS.register(
            "torch", () -> new TorchBlock(
                    BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel(
                            blockState -> 14
                    ).sound(SoundType.WOOD), ParticleTypes.FLAME));
    public static final RegistryObject<Block> WALL_STICK = VANILLA_BLOCKS.register(
            "wall_stick", () -> new WallStickBlock(
                    BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().sound(SoundType.WOOD).lootFrom(STICK)));

    public static void register(IEventBus eventBus)
    {
        VANILLA_BLOCKS.register(eventBus);
        BLOCKS.register(eventBus);
    }
}

Here's my `Chem.java`:

package com.nutronstar45.chem;

import com.nutronstar45.chem.block.ModBlocks;
import com.nutronstar45.chem.item.ModItems;
import com.nutronstar45.chem.sound.ModSoundEvents;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;

@Mod(Chem.MODID)
public class Chem
{
    public static final String MODID = "chem";


    public Chem()
    {
        IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();

        ModBlocks.register(modEventBus);
        ModItems.register(modEventBus);
        ModSoundEvents.register(modEventBus);

        MinecraftForge.EVENT_BUS.register(this);
    }
}

 

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