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[1.19.4] blockstate json multipart how to make an if/else statment


perromercenary00

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hola 

i have this pipe that faces not and has this propeties 

// ########## ########## ########## ##########
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
//public static final BooleanProperty NORTH = BlockStateProperties.NORTH;
public static final BooleanProperty SOUTH = BlockStateProperties.SOUTH;
public static final BooleanProperty EAST = BlockStateProperties.EAST;
public static final BooleanProperty WEST = BlockStateProperties.WEST;
public static final BooleanProperty UP = BlockStateProperties.UP;
public static final BooleanProperty DOWN = BlockStateProperties.DOWN;

 

the block consist of this two model rotated to fill the six directions 

a hollow face 

Captura-de-pantalla-de-2023-08-07-19-57-

and a solid cover face

Captura-de-pantalla-de-2023-08-07-19-57-

 

the full ook must be like 

Captura-de-pantalla-de-2023-08-07-19-59-

 

 

###########################

well  i need to do an if else statement and no idea how to make the else part

if(north=true){

apply hole_model 

} else

{

apply cover_model 

}

	{
"multipart": [
    {
    "when": {
        "north":"true"
    },
    "apply": {
        "model" : "%MOD_ID%:block/parent/%TYPEFOLDER%/parent_tubo_norte_hole",
        "uvlock": true
    },

    "when not??": {
        "north":"true"
    },
    "apply": {
        "model" : "%MOD_ID%:block/parent/%TYPEFOLDER%/parent_tubo_norte_cover",
        "uvlock": true
    }

}
]
}
	

 

thanks 

 

 

 

 

 

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Your "north" is a boolean property, so why not just?

   "when": {
        "north":"false"
    },

If your block really is just 2 models overlayed then using a Direction would be more efficient.

2 DirectionPropertys are 6^2=36 block states and 2 "bytes" per block over the network and on disk.

The 6 BooleanPropertys that you currently have are 2^6=64 block states and 6 bytes per block.

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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