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(Closed)(Repost) Modpack Crashing (The game crashed whilst initializing game Error: java.lang.RuntimeException: null)

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Posted

I made this new modpack for myself.. but I can't start the game because it crashes all the time..

I tried to remove mods Etc. but it didnt work for me... any suggestions?

 

          Crash report :                                                                                 Debuglog/log:

            https://pastebin.com/MWU0rxUq                                                                          https://pastebin.com/qtdgJEzx

Edited by Nexus11
Everything has been answered

Quote

java.lang.NoSuchMethodError: 'void com.mcwfurnitures.kikoz.objects.counters.Counter.<init>(net.minecraft.world.level.block.state.BlockState, net.minecraft.world.level.block.state.BlockBehaviour$Properties)'

at TRANSFORMER/[email protected]-1.2/fr.samlegamer.mcwfurnituresbop.block.MFurniBOPBlocksRegistry.lambda$static$23(MFurniBOPBlocksRegistry.java:79)

That BOP furniture mod can't find a method from the other furniture mod.

Probably because it is the wrong version?

Check you have the latest versions then contact the mod author if you can't figure it out.

 

Unrelated:

Quote

[18:08:16] [Render thread/ERROR]: Error parsing option value 0 for option Max Framerate: Value 0 outside of range [10:260]

You don't want your maxFps in your options.txt file set to zero

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Quote

Caused by: java.lang.IllegalStateException: Can not register to a locked registry. Modder should use Forge Register methods.

-- snip --

at com.tynoxs.buildersdelight.compat.jei.JeiIntegration.<clinit>(JeiIntegration.java:15) ~[BuildersDelight-1.19.2-v.1.1.jar%23294!/:1.1]

https://github.com/Tynoxs/BuildersDelight/issues/12

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author

i dont really understand what you tried to tell me with this... i searched up "forge register methods" but it was all about coding wich i do not understand..

It's a known issue with that mod - unfixed since at least February.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Nexus11 changed the title to (Closed)(Repost) Modpack Crashing (The game crashed whilst initializing game Error: java.lang.RuntimeException: null)

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