Posted October 2, 201312 yr private static final ResourceLocation resourceloc2 = new ResourceLocation(""); private void renderTutBox(float x, float y, float z, float scale) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glTranslatef(x, y, z); GL11.glScalef(scale, scale, scale); GL11.glRotatef(180f, 0f, 1f, 0f); FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourceloc2); modelTutBox.render(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } for private static final ResourceLocation resourceloc2 = new ResourceLocation(""); in the quotes i've tried many file paths. The .png im trying to render is in: src/minecraft/assets/objtutorial/textures/blocks/XXXXX.png When I start up the client it gives the me the error: 2013-10-02 15:00:11 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/MISSING_ICON_TILE_1000_TutBox.png when attempt to place the block it gives me the error: 2013-10-02 15:00:17 [WARNING] [Minecraft-Client] Failed to load texture: objtutorial:TutBox.png java.io.FileNotFoundException: objtutorial:TutBox.png at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:64) at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:63) at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:31) at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:84) at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:41) at mods.OBJTutorial.client.ItemTutBoxRenderer.renderTutBox(ItemTutBoxRenderer.java:76) at mods.OBJTutorial.client.ItemTutBoxRenderer.renderItem(ItemTutBoxRenderer.java:53) at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:163) at net.minecraft.client.renderer.entity.RenderItem.renderItemAndEffectIntoGUI(RenderItem.java:465) at net.minecraft.client.gui.GuiIngame.renderInventorySlot(GuiIngame.java:976) at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:206) at net.minecraftforge.client.GuiIngameForge.renderGameOverlay(GuiIngameForge.java:141) at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1014) at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:944) at net.minecraft.client.Minecraft.run(Minecraft.java:836) at net.minecraft.client.main.Main.main(Main.java:93) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) Im using Forge Build 1.6.4-9.11.0.883
October 2, 201312 yr You need to specify the location starting at /assets: new ResourceLocation("/assets/objtutorial/textures/blocks/XXXXX.png"); Or starting at your Mod ID: new ResourceLocation("objtutorial:textures/blocks/XXXXX.png"); As the first (and only the first) : is converted to a / when the resource is located. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 2, 201312 yr Author You need to specify the location starting at /assets: new ResourceLocation("/assets/objtutorial/textures/blocks/XXXXX.png"); Or starting at your Mod ID: new ResourceLocation("objtutorial:textures/blocks/XXXXX.png"); As the first (and only the first) : is converted to a / when the resource is located. I tried the first and second method and I got the same errors. Is there anything else it could be. Perhaps with registering the texture?
October 2, 201312 yr You don't need to register them, that's for Icons. Here's code I have that works: ResourceLocation rl = new ResourceLocation("artifacts:textures/blocks/pedestal.png"); Minecraft.getMinecraft().renderEngine.bindTexture(rl); Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 2, 201312 yr Author dude, i wish i could give you over 9000 thank you's lol I've got it working. =D Thanks Again
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