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SOLVED: Texture for Custom model Block not rendering plz help


kitsushadow

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private static final ResourceLocation resourceloc2 = new ResourceLocation("");

 

 

 

private void renderTutBox(float x, float y, float z, float scale)

{

GL11.glPushMatrix();

GL11.glDisable(GL11.GL_LIGHTING);

 

GL11.glTranslatef(x,  y,  z);

GL11.glScalef(scale, scale, scale);

GL11.glRotatef(180f, 0f, 1f, 0f);

 

FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourceloc2);

 

modelTutBox.render();

 

GL11.glEnable(GL11.GL_LIGHTING);

GL11.glPopMatrix();

}

 

 

for

 

private static final ResourceLocation resourceloc2 = new ResourceLocation("");

 

in the quotes i've tried many file paths. The .png im trying to render is in:

src/minecraft/assets/objtutorial/textures/blocks/XXXXX.png

 

When I start up the client it gives the me the error:

2013-10-02 15:00:11 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/MISSING_ICON_TILE_1000_TutBox.png

 

when attempt to place the block it gives me the error:

 

2013-10-02 15:00:17 [WARNING] [Minecraft-Client] Failed to load texture: objtutorial:TutBox.png

java.io.FileNotFoundException: objtutorial:TutBox.png

at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:64)

at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:63)

at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:31)

at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:84)

at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:41)

at mods.OBJTutorial.client.ItemTutBoxRenderer.renderTutBox(ItemTutBoxRenderer.java:76)

at mods.OBJTutorial.client.ItemTutBoxRenderer.renderItem(ItemTutBoxRenderer.java:53)

at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:163)

at net.minecraft.client.renderer.entity.RenderItem.renderItemAndEffectIntoGUI(RenderItem.java:465)

at net.minecraft.client.gui.GuiIngame.renderInventorySlot(GuiIngame.java:976)

at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:206)

at net.minecraftforge.client.GuiIngameForge.renderGameOverlay(GuiIngameForge.java:141)

at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1014)

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:944)

at net.minecraft.client.Minecraft.run(Minecraft.java:836)

at net.minecraft.client.main.Main.main(Main.java:93)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)

at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

 

 

Im using Forge Build 1.6.4-9.11.0.883

 

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You need to specify the location starting at /assets:

 

new ResourceLocation("/assets/objtutorial/textures/blocks/XXXXX.png");

 

Or starting at your Mod ID:

 

new ResourceLocation("objtutorial:textures/blocks/XXXXX.png");

 

As the first (and only the first) : is converted to a / when the resource is located.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You need to specify the location starting at /assets:

 

new ResourceLocation("/assets/objtutorial/textures/blocks/XXXXX.png");

 

Or starting at your Mod ID:

 

new ResourceLocation("objtutorial:textures/blocks/XXXXX.png");

 

As the first (and only the first) : is converted to a / when the resource is located.

 

I tried the first and second method and I got the same errors. Is there anything else it could be. Perhaps with registering the texture?

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You don't need to register them, that's for Icons.

 

Here's code I have that works:

 

ResourceLocation rl = new ResourceLocation("artifacts:textures/blocks/pedestal.png");
Minecraft.getMinecraft().renderEngine.bindTexture(rl);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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