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Posted

I get this weird error which I can't seem to remove.

[iNFO] [sTDERR] 2012-08-17 16:45:55 [sEVERE] Encountered an unexpected exception LoaderException
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
   at cpw.mods.fml.common.LoadController.transition(LoadController.java:106)
   at cpw.mods.fml.common.Loader.initializeMods(Loader.java:603)
   at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:116)
   at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:356)
   at ft.b(DedicatedServer.java:111)
   at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:415)
   at ep.run(SourceFile:539)
Caused by: java.lang.reflect.InvocationTargetException
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:308)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
   at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
   at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
   at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
   at com.google.common.eventbus.EventBus.post(EventBus.java:268)
   at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:127)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
   at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
   at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
   at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
   at com.google.common.eventbus.EventBus.post(EventBus.java:268)
   at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:85)
   at cpw.mods.fml.common.Loader.initializeMods(Loader.java:602)
   ... 5 more
Caused by: java.lang.NoClassDefFoundError: arp
   at DayZ_Base.DayZload(DayZ_Base.java:60)
   ... 31 more
Caused by: java.lang.ClassNotFoundException: arp
   at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:99)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
   ... 32 more
Caused by: java.lang.NullPointerException
   at org.objectweb.asm.ClassReader.<init>(Unknown Source)
   at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:28)
   at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:141)
   at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:92)
   ... 34 more

 

I looked into the class not found error and learnt that class arp is ModelBase. I also looked into line 60 of DayZ_Base which is

 

DayZ_ClientProxy.loadDayzSounds();

 

DayZ_ClientProxy

 

package net.minecraft.src;


import java.io.File;
import net.minecraft.client.Minecraft;
import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod.Instance;


public class DayZ_ClientProxy extends DayZ_CommonProxy
{
    public static void registerRenderInformation()
    {
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityZombie.class, new RenderBiped(new ModelZombie(), 0.5F));
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityCrawler.class, new DayZ_RenderCrawler(new DayZ_ModelCrawler(), 0.5F));
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBandit.class, new RenderBiped(new ModelBiped(), 0.5F));
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBullet.class, new DayZ_RenderBullet());
    }


    public static void loadDayzSounds()
    {
        Minecraft mc = ModLoader.getMinecraftInstance();
        mc.installResource("newsound/DayZ/reload.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/reload.ogg"));
        mc.installResource("newsound/DayZ/ak74u.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/ak74u.ogg"));
        mc.installResource("newsound/DayZ/makarov.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/makarov.ogg"));
        mc.installResource("newsound/DayZ/remington.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/remington.ogg"));
    }
}

 

Any help would be appreciated.

Posted

Interesting, somewhere you have a reference to ModelBase, find it, and move it to client only code.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Whoops I meant arp refers to ModelBiped. The only part I refer to ModelBiped is in DayZ_ClientProxy which is initialised (or whatever) in the main mod file under the load section as

DayZ_ClientProxy.registerRenderInformation();

Posted

I'd need to see full code, to see exactly how you're hardcoding a reference.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

DayZ_Base - I removed all the references to the items, blocks, .addName etc.

package net.minecraft.src;


import java.util.Map;
import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import net.minecraftforge.common.AchievementPage;
import net.minecraftforge.common.EnumHelper;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;



@NetworkMod(clientSideRequired = true, serverSideRequired = false)
@Mod(modid = "dayzminecraft", name = "Day Z", version = "5.0")
public class DayZ_Base
{
    public static DayZ_WorldType DayZ_WorldType = new DayZ_WorldType();
    public static final BiomeGenBase dayzforest = (new DayZ_BiomeGenForest(25)).setColor(747097).setBiomeName("Forest");


    @Init
    public void DayZload(FMLInitializationEvent event)
    {        
    	//Load the sound(s) in ClientProxy.
        DayZ_ClientProxy.loadDayzSounds();
        //Load the renderer(s) in ClientProxy.
        DayZ_ClientProxy.registerRenderInformation();
      	//Registers Blocks
      	GameRegistry.registerBlock(barbedwire);
        //Registers the biome.
        GameRegistry.addBiome(dayzforest);
        //Registers the entities
        EntityRegistry.registerGlobalEntityID(DayZ_EntityZombie.class, "DayZZombie", ModLoader.getUniqueEntityId());
        EntityRegistry.registerGlobalEntityID(DayZ_EntityBandit.class, "Bandit", ModLoader.getUniqueEntityId());
        EntityRegistry.registerGlobalEntityID(DayZ_EntityCrawler.class, "Crawler", ModLoader.getUniqueEntityId());
        //Registers the entities here.
        EntityRegistry.registerModEntity(DayZ_EntityBullet.class, "Bullet", 1, this, 250, 5, true);
        //This is pretty much the old ModLoader method (in fact, the ModLoader method just calls this)
        EntityRegistry.registerGlobalEntityID(DayZ_EntityBullet.class, "Bullet", 219);//last param is entity ID, must be unique.
        //Preload the textures.
        MinecraftForgeClient.preloadTexture("/DayZ/weapons.png");
        MinecraftForgeClient.preloadTexture("/DayZ/heal.png");
        MinecraftForgeClient.preloadTexture("/DayZ/food.png");
        MinecraftForgeClient.preloadTexture("/DayZ/terrain.png");
        MinecraftForgeClient.preloadTexture("/DayZ/armor.png");
        //Setting Localization.
        LanguageRegistry.instance().addStringLocalization("entity.Crawler.name", "en_US", "Crawler");
        LanguageRegistry.instance().addStringLocalization("entity.DayZZombie.name", "en_US", "Zombie");
        LanguageRegistry.instance().addStringLocalization("entity.Bandit.name", "en_US", "Bandit");
        LanguageRegistry.instance().addStringLocalization("generator.DAYZ", "en_US", "Day Z");
    }
}

 

DayZ_CommonProxy

 

package net.minecraft.src;
import java.io.File;
import net.minecraft.client.Minecraft;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.network.IGuiHandler;


public class DayZ_CommonProxy implements IGuiHandler
{
    public static void registerRenderInformation()
    {
        //No rendering for servers.
    }
    
    public static void loadDayzSounds()
    {
        //No sounds for servers.
    }


    @Override
    public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
    {
        return null;
    }


    @Override
    public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
    {
        return null;
    }
}

 

DayZ_ClientProxy

 

 


package net.minecraft.src;


import java.io.File;
import net.minecraft.client.Minecraft;
import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod.Instance;


public class DayZ_ClientProxy extends DayZ_CommonProxy
{
    public static void registerRenderInformation()
    {
    	//Basically the same as the old way to render entities.
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityZombie.class, new RenderBiped(new ModelZombie(), 0.5F));
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityCrawler.class, new DayZ_RenderCrawler(new DayZ_ModelCrawler(), 0.5F));
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBandit.class, new RenderBiped(new ModelBiped(), 0.5F));
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBullet.class, new DayZ_RenderBullet());
    }


    public static void loadDayzSounds()
    {
        Minecraft mc = ModLoader.getMinecraftInstance();
        mc.installResource("newsound/DayZ/reload.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/reload.ogg"));
        mc.installResource("newsound/DayZ/ak74u.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/ak74u.ogg"));
        mc.installResource("newsound/DayZ/makarov.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/makarov.ogg"));
        mc.installResource("newsound/DayZ/remington.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/remington.ogg"));
    }
}

 

This is really bugging me as the error makes no cents. I did a search of the common source folder and the only file with ModelBiped in it is DayZ_ClientProxy. I haven't touched anywhere else.

Posted

    	//Load the sound(s) in ClientProxy.
        DayZ_ClientProxy.loadDayzSounds();
        //Load the renderer(s) in ClientProxy.
        DayZ_ClientProxy.registerRenderInformation();

You have hard references to client proxy.

Thats bad, take a look at SideProxy

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 8/18/2012 at 7:29 AM, LexManos said:

       //Load the sound(s) in ClientProxy.
        DayZ_ClientProxy.loadDayzSounds();
        //Load the renderer(s) in ClientProxy.
        DayZ_ClientProxy.registerRenderInformation();

You have hard references to client proxy.

Thats bad, take a look at SideProxy

 

 

D:

 

 

So to fix this I would put

 

 

 

@SidedProxy(clientSide = "net.minecraft.src.DayZ_ClientProxy", serverSide = "net.minecraft.src.DayZ_CommonProxy")

in the DayZ_Base file?

 

 

 

 

 

 

Posted

To my understanding, SideProxy is just client/server/bukkit. No choosing files. It will run the exact same code, but not run anything with @SideProxy(ClientSide) on the server.

Posted

You annotate a field with it, when the class is loaded that field will be populated with a instance of the class for the specific side you're running.

Is that to hard to get?

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

I had a look at how IronChest does it and made some changes. The server starts now but nothing in the client proxy is rendered in either the client or the server. I also noticed that in  RenderingRegistry.instance().registerEntityRenderingHandler the .instance() comes out as deprecated.

 

 

DayZ_Base

package net.minecraft.src;


import java.util.Map;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Instance;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.AchievementPage;
import net.minecraftforge.common.EnumHelper;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.common.SidedProxy;


@NetworkMod(clientSideRequired = true, serverSideRequired = false)
@Mod(modid = "dayzminecraft", name = "Day Z", version = "5.0")
public class DayZ_Base
{
@SidedProxy(clientSide = "DayZ_ClientProxy", serverSide = "DayZ_CommonProxy")
public static DayZ_CommonProxy proxy;
@Instance
public static DayZ_Base instance;
    
    @Init
    public void DayZload(FMLInitializationEvent event)
    {        
    	//Load stuff in CommonProxy.
    	proxy.loadClientData();


        //Registers the entities
        EntityRegistry.registerGlobalEntityID(DayZ_EntityZombie.class, "DayZZombie", ModLoader.getUniqueEntityId());
        EntityRegistry.registerGlobalEntityID(DayZ_EntityBandit.class, "Bandit", ModLoader.getUniqueEntityId());
        EntityRegistry.registerGlobalEntityID(DayZ_EntityCrawler.class, "Crawler", ModLoader.getUniqueEntityId());
        //Registers the entities here.
        EntityRegistry.registerModEntity(DayZ_EntityBullet.class, "Bullet", 1, this, 250, 5, true);
        EntityRegistry.registerModEntity(DayZ_EntityGrenade.class, "Grenade", 1, this, 250, 5, true);
        //This is pretty much the old ModLoader method (in fact, the ModLoader method just calls this)
        EntityRegistry.registerGlobalEntityID(DayZ_EntityBullet.class, "Bullet", 219);//last param is entity ID, must be unique.
        EntityRegistry.registerGlobalEntityID(DayZ_EntityGrenade.class, "Grenade", 218);//last param is entity ID, must be unique.
        
        //Setting Localization.
        LanguageRegistry.instance().addStringLocalization("entity.Crawler.name", "en_US", "Crawler");
        LanguageRegistry.instance().addStringLocalization("entity.DayZZombie.name", "en_US", "Zombie");
        LanguageRegistry.instance().addStringLocalization("entity.Bandit.name", "en_US", "Bandit");
        LanguageRegistry.instance().addStringLocalization("generator.DAYZ", "en_US", "Day Z");


          LanguageRegistry.instance().addName(DayZ_Base.barbedwire, "Barbed Wire");
    }
}

 

 

DayZ_CommonProxy

 

 

package net.minecraft.src;


import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.network.IGuiHandler;


public class DayZ_CommonProxy implements IGuiHandler
{
    public static void loadClientData()
    {
    	
    }

    @Override
    public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
    {
        return null;
    }


    @Override
    public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
    {
        return null;
    }
}

 

DayZ_ClientProxy

 

package net.minecraft.src;


import java.io.File;
import net.minecraft.client.Minecraft;
import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.registry.LanguageRegistry;


public class DayZ_ClientProxy extends DayZ_CommonProxy
{
    public static void loadClientData()
    {
    	//Render entities.
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityZombie.class, new RenderBiped(new ModelZombie(), 0.5F));
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityCrawler.class, new DayZ_RenderCrawler(new DayZ_ModelCrawler(), 0.5F));
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBandit.class, new RenderBiped(new ModelBiped(), 0.5F));
        RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBullet.class, new DayZ_RenderBullet());
        
        //Preload the textures.
        MinecraftForgeClient.preloadTexture("/DayZ/weapons.png");
        MinecraftForgeClient.preloadTexture("/DayZ/heal.png");
        MinecraftForgeClient.preloadTexture("/DayZ/food.png");
        MinecraftForgeClient.preloadTexture("/DayZ/terrain.png");
        MinecraftForgeClient.preloadTexture("/DayZ/armor.png");
        
        //Install sounds.
        Minecraft mc = ModLoader.getMinecraftInstance();
        mc.installResource("newsound/DayZ/reload.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/reload.ogg"));
        mc.installResource("newsound/DayZ/ak74u.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/ak74u.ogg"));
        mc.installResource("newsound/DayZ/makarov.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/makarov.ogg"));
        mc.installResource("newsound/DayZ/remington.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/remington.ogg"));
        
        //Adds Achievements
        ModLoader.addAchievementDesc(DayZ_Base.achievementFirstKill, "BRRAAAAAIINS", "Killed Your First Zombie");
        ModLoader.addAchievementDesc(DayZ_Base.achievementFoundGun, "Lock and Load", "Found A Gun");
        ModLoader.addAchievementDesc(DayZ_Base.achievementTakenPainkillers, "Pill Popper", "Taken Painkillers");
    }
}

Posted

They arnt getting loaded because "DayZ_ClientProxy" != "net.minecraft.src.DayZ_ClientProxy"

Why the fuck are you int he minecraft package?

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Mmk so I rage quit from this for a few days and ended up figuring it out. Turns out I may be slightly retarded since I didn't read correctly how to do the @SidedProxy. I did find though that I had to put

@SidedProxy(clientSide = "net.minecraft.src.DayZ_ClientProxy", serverSide = "net.minecraft.src.DayZ_CommonProxy")

when I worked out of MCP. When I reobfuscated I changed it to

@SidedProxy(clientSide = "DayZ_ClientProxy", serverSide = "DayZ_CommonProxy")

so all good now :D thanks for the help.

 

 

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