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Posted

How do I make a block that players and entities can walk through? I tried overriding isCollidable and returning false, but this still blocks me from walking through it. The only thing returning it false does is make it so I can't view the block's bounds box (that little black outline when you look at a block) and it won't let me hit it. Any ideas?

 

Block Code:

public class BlockMyBlock extends Block 
{
        public BlockMyBlock(int id, Material material) 
        {
                super(id, material);
                setBlockUnbreakable();
                setStepSound(Block.soundStoneFootstep);
                setUnlocalizedName("myblock");
                setCreativeTab(MyMod.myTab);
                setLightOpacity(0);
        }
        
        @Override
    	@SideOnly(Side.CLIENT)
        public boolean isCollidable()
        {
        	return false;
        }
        
        @Override
    	@SideOnly(Side.CLIENT)
        public boolean renderAsNormalBlock() {
        	return false;
        }
        
        @Override
    	@SideOnly(Side.CLIENT)
        public boolean isOpaqueCube() {
        	return false;
        }
        
        @Override
    	@SideOnly(Side.CLIENT)
    	public void registerIcons(IconRegister icon)
    	{
    		blockIcon = icon.registerIcon(mymd:myblock);
    	}
}

Posted
	public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    {
	return null;
    }

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

That solved it, thanks. What's the point in naming a method isCollidable if it doesn't affect collision? Is it possibly for projectiles such as arrows and snowballs?

 

Actually...it has to do with world raycast operations.  Most blocks return true (and the ray is inside the block's collission bounding box), except Fire, though water can return false or true via canCollideCheck (by default it calls isCollidable).  True is returned iff a player is holding a boat or lily pad.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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