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Posted

I'm making a mod that the player can choose the entity(living entity) near him with a GUI and bind to the player. But it seems that it's hard to get the corresponding entity in the server side. The entity id seems to work at first but after a thought and some code reading that it should be different between client and server(am i right?). So the problem is that I want to choose an entity with GUI and tell the server which one I've chosen. It's there any idea about it?

Posted
but after a thought and some code reading that it should be different between client and server(am i right?)

 

The IDs are different...until the client receives an entity update packet.  Then they're the same.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

So what's the frequency of the entity update packet. I tried to find the class you mentioned but failed. Maybe I can consider that I can use the entity ID to identify the entity(Just with a few seconds latency, which I think it's acceptable)?

Posted

The entity ID never changes.  The only time the client will have a different entity ID for an entity is when it is just created.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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