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ArrayIndexOutOfBoundsException in Chunk.java when client connects to server


Azanor

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I'm having a strange issue. (Using MCP 72 and Forge 204)

 

When I run my mod in SSP it work fine. If I create a server and connect to it with a client it also seems to work fine, I can place blocks from my mod, etc.

 

However after I disconnect and try and reconnect with a client I get the following error:

[hide]

2012-08-18 14:04:21 [iNFO] [sTDERR] java.lang.ArrayIndexOutOfBoundsException

2012-08-18 14:04:21 [iNFO] [sTDERR] at java.lang.System.arraycopy(Native Method)

2012-08-18 14:04:21 [iNFO] [sTDERR] at net.minecraft.src.Chunk.fillChunk(Chunk.java:1367)

2012-08-18 14:04:21 [iNFO] [sTDERR] at net.minecraft.src.NetClientHandler.handleMapChunks(NetClientHandler.java:1090)

2012-08-18 14:04:21 [iNFO] [sTDERR] at net.minecraft.src.Packet56MapChunks.processPacket(Packet56MapChunks.java:154)

2012-08-18 14:04:21 [iNFO] [sTDERR] at net.minecraft.src.TcpConnection.processReadPackets(TcpConnection.java:438)

2012-08-18 14:04:21 [iNFO] [sTDERR] at net.minecraft.src.NetClientHandler.processReadPackets(NetClientHandler.java:99)

2012-08-18 14:04:21 [iNFO] [sTDERR] at net.minecraft.src.GuiConnecting.updateScreen(GuiConnecting.java:42)

2012-08-18 14:04:21 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runTick(Minecraft.java:1484)

2012-08-18 14:04:21 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:831)

2012-08-18 14:04:21 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:761)

2012-08-18 14:04:21 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source)

[/hide]

 

The server is still running, without any errors, but starting or stopping it doesn't fix anything. Only deleting the server world save works.

 

47MdL.png

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I'm having a strange issue. (Using MCP 72 and Forge 204)

 

When I run my mod in SSP it work fine. If I create a server and connect to it with a client it also seems to work fine, I can place blocks from my mod, etc.

 

However after I disconnect and try and reconnect with a client I get the following error:

The server is still running, without any errors, but starting or stopping it doesn't fix anything. Only deleting the server world save works.

Huh, investigating...

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