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Posted

Currently I'm trying to find a hook or function that allows me to add a few conditional statements in the onLivingUpdate ticks. I created the function, but I am sure that I have no idea where to put it to get it read by the client. Right now its in my base mod.

 

There is probably a better way to do this than the way I am, but I'm not sure of how to do it.

 

Any information would be awesome! Thanks!

Posted

you cna use TickHandler on type of Player and it will be called everytime a player updates

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

EntityPlayer p = (EntityPlayer)tickData[0]

 

magiiiiic

 

:)

 

(no this was not an obvious one btw, you real yhave to know this one:P)

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

Okay so I implemented ITickHandler from my base mod file and added the methods. Then I put a simple System.out.println("Tick Start") in the tickStart()method and "Tick End" in the tickEnd() method and nothing is showing up in the console. I am sure that I implemented ITickHandler in the wrong place.

 

	@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) {
	System.out.println("Tick Start");

}

@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData) {
	System.out.println("Tick End");

}

@Override
public EnumSet<TickType> ticks() {
	// TODO Auto-generated method stub
	return null;
}

@Override
public String getLabel() {
	// TODO Auto-generated method stub
	return null;
}

Posted

You'll need to do TickRegistry.registerTickHandler(...) on both sides.

 

By the way, why not the LivingUpdateEvent ?

 

*facepalm*

ahaha cuz im dumb and rusty so i dont remember that this event existsXD

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

Hum...I am afraid using events is a bit harder than TickHandler.

 

Anyway, here is a fast how-to:

 

MinecraftForge.EVENT_BUS.register(new EventHandler());
//Where EventHandler is a class which you make and contain methods such as:

@ForgeSubscribe//Forge annotation, don't forget it
public void onMobDeath(LivingDeathEvent event){//LivingDeathEvent is an Event class made by Forge
//note: method name has no influence
    if(event.entityLiving instanceof EntityPlayer){//you can use the variables in event to make special case
//do whatever you want
    }
}

Posted

I just tried to add this to see if it was working and the chat never said anything. I'm guessing I'm trying to take this too far out of context from your example.

 

	@ForgeSubscribe
public void onPlayerUpdate(LivingUpdateEvent event){
	if(event.entityLiving instanceof EntityPlayer){
		EntityPlayer player = (EntityPlayer) event.entityLiving;
		player.addChatMessage("Updated");
	}
}

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