micdoodle8 Posted August 18, 2012 Posted August 18, 2012 Hey guys, I've been having a problem with an automatic crossbow in Forge 4.0.0, and I don't know what's happening. All I know is that I have a message written to the log every 24 ticks, and it works fine until I put it inside an if statement checking whether the world is remote. When I put it in that if statement, it will work fine for a couple seconds, then it will randomly stop for about 5 seconds, then keep going, and repeats the cycle. This works fine: FMLLog.info("message"); if (!world.isRemote) { world.spawnEntityInWorld(entitybolt); } This will stop randomly: if (!world.isRemote) { FMLLog.info("message"); world.spawnEntityInWorld(entitybolt); } Can anyone reproduce the problem or let me know what the problem might be? Thanks. Quote
micdoodle8 Posted August 18, 2012 Author Posted August 18, 2012 Okay so putting FMLLog.info("world.isRemote: " + world.isRemote); into the onUpdate method shows that world.isRemote is changing from true to false... 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false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true 2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true Quote
LexManos Posted August 19, 2012 Posted August 19, 2012 Yes, when playing on a local game, it will switch form true to false constantly. Because you are actually getting called from two different threads. With two different worlds. One locally on the client, the other is the server's world. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
micdoodle8 Posted August 19, 2012 Author Posted August 19, 2012 Ah okay, that makes sense. So how would I go about spawning a non-mob entity? ItemBow does it exactly the same as 1.2.5, and works fine with world.isRemote, whereas mine is spawning dummy entities when world.isRemote is true. The code is almost exactly the same as vanilla. Quote
LexManos Posted August 19, 2012 Posted August 19, 2012 Yes, it does,, isRemote just tells you what side you're on. Only spawn things on the server side... Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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