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Odd world.isRemote behavior


micdoodle8

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Hey guys,

 

I've been having a problem with an automatic crossbow in Forge 4.0.0, and I don't know what's happening. All I know is that I have a message written to the log every 24 ticks, and it works fine until I put it inside an if statement checking whether the world is remote. When I put it in that if statement, it will work fine for a couple seconds, then it will randomly stop for about 5 seconds, then keep going, and repeats the cycle.

 

This works fine:

        FMLLog.info("message");
        if (!world.isRemote)
        {
        	world.spawnEntityInWorld(entitybolt);
        }

 

This will stop randomly:

        if (!world.isRemote)
        {
                FMLLog.info("message");
        	world.spawnEntityInWorld(entitybolt);
        }

 

Can anyone reproduce the problem or let me know what the problem might be? Thanks.

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Okay so putting

 

	FMLLog.info("world.isRemote: " + world.isRemote);

 

into the onUpdate method shows that world.isRemote is changing from true to false...

 

 

 

2012-08-18 16:13:00 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:00 [iNFO] [ForgeModLoader] world.isRemote: false
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2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: false
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true
2012-08-18 16:13:03 [iNFO] [ForgeModLoader] world.isRemote: true

 

 

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Yes, when playing on a local game, it will switch form true to false constantly. Because you are actually getting called from two different threads. With two different worlds.

One locally on the client, the other is the server's world.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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Ah okay, that makes sense. So how would I go about spawning a non-mob entity? ItemBow does it exactly the same as 1.2.5, and works fine with world.isRemote, whereas mine is spawning dummy entities when world.isRemote is true. The code is almost exactly the same as vanilla.

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