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Equivalent of Thread.sleep() that won't upset minecraft.


SamTebbs33

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I need to wait a certain number of milliseconds between executing parts of my mob AI, I would obviously use multithreading or just simply Thread.sleep() in my own program, but will that throw minecraft off? Or is there a method minecraft uses to wait a certain amount of time when executing its code?

"Thinking that coding is the nerdy IT guy at work rebooting your computer is like thinking that music is what happens when the piano tuner comes round." - Ed Rex

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You need to approach your problem from a different direction.

 

onUpdate is called once every 1/20th of a second.  If you need to wait 1 second you need to....

 

Let onUpdate get called 20 times.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Thanks guys. I'll just increment a variable each tick using the onUpdate() method and check that in the AI.

"Thinking that coding is the nerdy IT guy at work rebooting your computer is like thinking that music is what happens when the piano tuner comes round." - Ed Rex

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