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Searching for dropped items in a radius


SamTebbs33

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Hi, how would I search for dropped items in a radius around a coordinate?

 

I tried:

public static ArrayList<EntityItem> getEntityItemsInRadius(World world, double x, double y, double z, int radius){

 List list = world.getEntitiesWithinAABBExcludingEntity((Entity)null, AxisAlignedBB.getAABBPool().getAABB(x, y, z, x + 1.0D, y + 1.0D, z + 1.0D).expand(radius, radius, radius), IEntitySelector.selectInventories);

 ArrayList<EntityItem> result = new ArrayList<EntityItem>();

 for(int k = 0; k < list.size(); k++){
     
     if(list.get(k) instanceof EntityItem){

	 result.add((EntityItem) list.get(k));

     }
     
 }

 return result;

    }

 

but the length of the returned array list is always 0 even if I drop an item within the radius.

 

O.o

"Thinking that coding is the nerdy IT guy at work rebooting your computer is like thinking that music is what happens when the piano tuner comes round." - Ed Rex

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Here's what I used:

 

List l = worldObj.getEntitiesWithinAABB(EntityItem.class, AxisAlignedBB.getAABBPool().getAABB(xCoord-3, yCoord-3, zCoord-3, xCoord+3, yCoord+3, zCoord+3));

 

And it worked.

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Thanks for the feedback, but I tried it and the list size is 0 even if there are loads of items around the mod using this method:

 

public static List getEntityItemsInRadius(World world,
    double x, double y, double z, int radius) {

List list = world.getEntitiesWithinAABB(EntityItem.class, AxisAlignedBB.getAABBPool().getAABB(x-radius, y-radius, z-radius, x + radius, y + radius, z + radius));

return list;

    }

 

radius = 10

"Thinking that coding is the nerdy IT guy at work rebooting your computer is like thinking that music is what happens when the piano tuner comes round." - Ed Rex

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