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Posted

Ive noticed Iextendedplayerprops persists through worlds. How can I change this? I need it to be unique to each world.

 

Also, since the value im saving is client side, i need to send it to the server( I think) so hacked clients cant change it. I do this by packet handling, the only packet handling ive did before is sending items, maybe im over complicating this but, how would I send a simple boolean to the server?

Posted
ByteArrayOutputStream bt = new ByteArrayOutputStream();
DataOutputStream out = new DataOutputStream(bt);
out.writeBoolean(true);
Packet250CustomPayload packet = new Packet250CustomPayload("MyChannel", bt.toByteArray());
PacketDispatcher.sendPacketToServer(packet);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I guess you could save the contents of the props when he enters a new dimension, and then delete it's contents and load the contents based on the dimension?

 

or you could perhaps create the props in such a way that you have separate set of props for each dimension?

If you guys dont get it.. then well ya.. try harder...

Posted

I guess you could save the contents of the props when he enters a new dimension, and then delete it's contents and load the contents based on the dimension?

 

or you could perhaps create the props in such a way that you have separate set of props for each dimension?

Hm. I thought Id get a pretty straight answer since I thought people would of asked how before

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