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[1.20.1] How do I modify Minecraft classes when my mod is loading


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Posted

I'm creating a mod that should modify Chicken class and EggItem class. Chicken class should extend my AbstractChicken class and EggItem shouldn't be throwable anymore, and extend the BlockItem class. Is it possible to make?

And yeah, I've already tried mixins

Posted
  On 11/1/2023 at 7:49 PM, btuh said:

Chicken class should extend my AbstractChicken class

Expand  

What did you change in your AbstractChicken class? Ideally show your code

  On 11/1/2023 at 7:49 PM, btuh said:

EggItem shouldn't be throwable anymore

Expand  

This can be done with PlayerInteractEvent.RightClickItem

  On 11/1/2023 at 7:49 PM, btuh said:

and extend the BlockItem class

Expand  

Am I right that you want the EggItem to place a block on right click?
If yes you can use PlayerInteractEvent.RightClickBlock to place a Block at the location the players right clicked an Block

Posted (edited)
  On 11/1/2023 at 8:20 PM, Luis_ST said:

What did you change in your AbstractChicken class? Ideally show your code

Expand  

AbstrcatChicken should be a superclass of the minecraft's Chicken class, my Rooster class, and my Chick class.

Here it is (unfinished yet):

import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.AgeableMob;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.animal.Animal;
import net.minecraft.world.level.Level;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;


public abstract class AbstractChicken extends Animal {
    protected AbstractChicken(EntityType<? extends AbstractChicken> entityType, Level world) {
        super(entityType, world);
    }

    protected SoundEvent getAmbientSound() {
        return SoundEvents.CHICKEN_AMBIENT;
    }

    protected SoundEvent getHurtSound(@NotNull DamageSource damageSource) {
        return SoundEvents.CHICKEN_HURT;
    }

    protected SoundEvent getDeathSound() {
        return SoundEvents.CHICKEN_DEATH;
    }

    @Nullable
    @Override
    public AgeableMob getBreedOffspring(ServerLevel level,
                                        AgeableMob mobBredWith) { // AbstractChicken's subclasses should also return null in this method
        return null;
    }

    @Override
    public abstract boolean isBaby(); // for Chicken and Rooster it should be false, and for Chick it should be true

    @Override
    public abstract boolean canMate(@NotNull Animal other); // Chick will always return false, and Chicken can only mate with Rooster, and vice versa

    @Override
    public abstract void setBaby(boolean newBoolean); // should be overriden by Chick to become a chicken or a rooster

    public abstract boolean isBoy(); // Rooster returns true, Chicken - false, Chick - determines on his NBT
    
    public void setBoy(boolean boy) {
        throw new UnsupportedOperationException(); // Chick shuold override it
    }
}

Also I want to add some NBT to both of these classes (Chicken and EggItem), how do I do that?

Edited by btuh
Posted
  On 11/2/2023 at 9:11 AM, btuh said:

AbstrcatChicken should be a superclass of the minecraft's Chicken class, my Rooster class, and my Chick class.

Expand  

The changes you want to implement in Vanilla Chicken require the use of Mixin, which I do not recommend.

  On 11/3/2023 at 10:06 AM, btuh said:

Okay I think I'll just use the EntityJoinLevelEvent

Expand  

But before you replace all the vanilla chickens with a custom entity, it may be the best solution you have.

Posted
  On 11/3/2023 at 8:39 PM, Luis_ST said:

But before you replace all the vanilla chickens with a custom entity, it may be the best solution you have.

Expand  

Okay, I have one more question. For example, someone plays a world without this mod. Then, this user loads the world with my mod. And when it happens, all vanilla chickens should be automatically replaced with my chickens. 

Posted
  On 11/4/2023 at 10:55 AM, btuh said:

Okay, I have one more question. For example, someone plays a world without this mod. Then, this user loads the world with my mod. And when it happens, all vanilla chickens should be automatically replaced with my chickens.

Expand  

Please do not replace the vanilla entities, this can and will cause conflicts with other mods.

You should in this case mixin, you can take a look at https://github.com/SpongePowered/Mixin/wiki/Mixins-on-Minecraft-Forge

Posted

Create an interface with the methods you want to add to the Chicken class. Then implement this interface and all its methods in your ChickenMixin class.
If you need to change vanilla methods, use @Inject. If your mixin is properly registered, you can use instanceof to get an instance of your interface from a Chicken object.
Note that it is possible that your IDE will show you an error message that Chicken is not an instance of your interface, you can ignore that.

I admit the documentation for mixin is a bit more complicated as you need a good understanding of java, if you need help I will be happy to give you an example.
 

Posted
  On 11/8/2023 at 8:14 PM, Luis_ST said:

Create an interface with the methods you want to add to the Chicken class. Then implement this interface and all its methods in your ChickenMixin class.
If you need to change vanilla methods, use @Inject. If your mixin is properly registered, you can use instanceof to get an instance of your interface from a Chicken object.
Note that it is possible that your IDE will show you an error message that Chicken is not an instance of your interface, you can ignore that.

I admit the documentation for mixin is a bit more complicated as you need a good understanding of java, if you need help I will be happy to give you an example.
 

Expand  

I almost forgot that you can use interfaces((

Also can I replace the code that already exists in Chicken class.

this.goalSelector.addGoal(2, new BreedGoal(this, 1.0D));

See, this line of code in Chicken's registerGoals() method makes it possible to be bred with another chicken. But I want it to look like this:

this.goalSelector.addGoal(2, new BreedGoal(this, 1.0D, Rooster.class));

so that chickens can be only bred with roosters.

How do I do this one?

Posted (edited)
  On 11/8/2023 at 8:14 PM, Luis_ST said:

If you need to change vanilla methods, use @Inject.

Expand  

The mixin should look like this:

@Mixin(Chicken.class)
public class ChickenMixin {
	
	// ...
	
	@Inject(method = "registerGoals", at = @At("HEAD"), cancellable = true)
	protected void registerGoals(CallbackInfo callback) {
		// Add all goals of the chick here
		// The modify them in the way you want
		callback.cancel(); // Required to prevent vanilla logic from being running
	}
	
	// ...
	
}
Edited by Luis_ST
Posted (edited)
  On 11/10/2023 at 5:33 PM, Luis_ST said:

The mixin should look like this:

@Mixin(Chicken.class)
public class ChickenMixin {
	
	// ...
	
	@Inject(method = "registerGoals", at = @At("HEAD"), cancellable = true)
	protected void registerGoals(CallbackInfo callback) {
		// Add all goals of the chick here
		// The modify them in the way you want
		callback.cancel(); // Required to prevent vanilla logic from being running
	}
	
	// ...
	
}
Expand  

Thx

 

@Inject(method = "setLastHurtByMob", at = @At("TAIL"))
public void setLastHurtByMob(@Nullable LivingEntity hurtByMob) {
    if (hurtByMob != null) {
            level().getEntitiesOfClass(Rooster.class,
                            new AABB(blockPosition().below(20).north(20).west(20),
                                    blockPosition().above(20).south(20).east(20)))
                    .forEach(r -> {
                        if (r.getPersistentAngerTarget() == null
                        	&& r.getTarget() == null) {
                            r.setTarget(hurtByMob);
                            r.setPersistentAngerTarget(hurtByMob.getUUID());
                            r.startPersistentAngerTimer();
                        }
                    });
        }
}

my IDE says "Cannot resolve method 'setLastHurtByMob' in target class". How do I modify this method (like this) if it's not in Chicken class, but in Mob class?

My guesses that you just should remove the @Inject annotation

Edited by btuh
Posted
  On 11/10/2023 at 6:54 PM, btuh said:

my IDE says "Cannot resolve method 'setLastHurtByMob' in target class". How do I modify this method (like this) if it's not in Chicken class, but in Mob class?

Expand  

The method is missing a Callback parameter, if the method has a returntype you have to use CallbackInfoReturnable else CallbackInfo

Posted
  On 11/11/2023 at 4:33 PM, Luis_ST said:

Please post the updated code (full class) and the error you get

Expand  

MixinChicken.java

package mymod.mixin;


import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.AgeableMob;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.goal.*;
import net.minecraft.world.entity.animal.Animal;
import net.minecraft.world.entity.animal.Chicken;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.crafting.Ingredient;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.AABB;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import mymod._Entities;
import mymod.entities.chicken.IAbstractChicken;
import mymod.entities.chicken.Rooster;

@Mixin(Chicken.class)
public class MixinChicken extends Animal implements IAbstractChicken {

    @Shadow @Final private static Ingredient FOOD_ITEMS;

    @Inject(method = "isFood", at = @At("HEAD"), cancellable = true)
    public void isFood(ItemStack item, CallbackInfoReturnable<Boolean> cir) {
        cir.setReturnValue(FOOD_ITEMS.test(item));
    }

    protected MixinChicken(EntityType<? extends Animal> p_27557_, Level p_27558_) {
        super(p_27557_, p_27558_);
    }

    @Inject(method = "getBreedOffspring*", at = @At("RETURN"), cancellable = true)
    public void getBreedOffspring(ServerLevel level, AgeableMob mob, CallbackInfoReturnable<AgeableMob> cir) {
        cir.setReturnValue(null);
    }

    @Inject(method = "registerGoals", at = @At("HEAD"), cancellable = true)
    protected void registerGoals(CallbackInfo ci) {
        goalSelector.addGoal(0, new FloatGoal(this));
        goalSelector.addGoal(1, new PanicGoal(this, 1.4));
        goalSelector.addGoal(2, new BreedGoal(this, 1.0D, Rooster.class));
        goalSelector.addGoal(3, new TemptGoal(this, 1.0D, FOOD_ITEMS, false));
        goalSelector.addGoal(5, new WaterAvoidingRandomStrollGoal(this, 1.0D));
        goalSelector.addGoal(6, new LookAtPlayerGoal(this, Player.class, 6.0F));
        goalSelector.addGoal(7, new RandomLookAroundGoal(this));
        ci.cancel();
    }

    @Inject(method = "setLastHurtByMob", at = @At("TAIL")) // IDEA says "Cannot resolve method 'setLastHurtByMob' in target class" here
    public void setLastHurtByMob(@Nullable LivingEntity hurtByMob, CallbackInfo ci) {

        if (hurtByMob != null) {
            level().getEntitiesOfClass(Rooster.class,
                            new AABB(blockPosition().below(20).north(20).west(20),
                                    blockPosition().above(20).south(20).east(20)))
                    .forEach(r -> {
                        if (r.getPersistentAngerTarget() == null
                            && r.getTarget() == null) {
                            r.setTarget(hurtByMob);
                        }
                    });
        }
    }

    @Nullable
    @Override
    public AgeableMob getBreedOffspring(@NotNull ServerLevel p_146743_, @NotNull AgeableMob p_146744_) { // "Name does not match the pattern for added mixin members: ".+[_$].+" " here, ...
        return null;
    }

    @Override
    public boolean isBaby() { // ... same here, ...
        return false;
    }

    @Override
    public void setBaby(boolean newBoolean) { // ... here, ...
        if (newBoolean) {
            Chick me = _Entities.CHICK.get().create(level());
            me.setPos(position());
            me.setBoy(false);
            discard();
        }
    }

    @Override
    public boolean canMate(@Nullable Animal other) { // ... here, ...
         if (this == other) return false;
      	 else if (!(other instanceof Rooster)) return false;
      	 return this.isInLove() && other.isInLove();
    }

    @Override
    public boolean isBoy() { // ... and here
        return false;
    }
}

IAbstractChicken.java

package mymod.entities.chicken;

import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.AgeableMob;
import net.minecraft.world.entity.animal.Animal;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.crafting.Ingredient;

public interface IAbstractChicken {


//   private <T extends Animal> T self() {
//       if (this instanceof AbstractChicken || this instanceof net.minecraft.world.entity.animal.Chicken) {
//           return (T) this;
//       }
//       return null;
//   }

    Ingredient FOOD_ITEMS
            = Ingredient.of(Items.WHEAT_SEEDS,
            Items.MELON_SEEDS, Items.PUMPKIN_SEEDS,
            Items.BEETROOT_SEEDS, Items.TORCHFLOWER_SEEDS, Items.PITCHER_POD);


    default AgeableMob getBreedOffspring(ServerLevel serverWorld, AgeableMob other) {
        return null;
    }

    boolean isBaby();

    void setBaby(boolean newBoolean);

    boolean canMate(Animal other);

    default void setBoy(boolean newBoolean) {
        throw new UnsupportedOperationException();
    }

    boolean isBoy();

    default boolean isFood(ItemStack item) {
        return FOOD_ITEMS.test(item);
    }
}

Anything else?

Posted
  On 11/12/2023 at 9:38 AM, btuh said:
@Inject(method = "setLastHurtByMob", at = @At("TAIL")) // IDEA says "Cannot resolve method 'setLastHurtByMob' in target class" here
public void setLastHurtByMob(@Nullable LivingEntity hurtByMob, CallbackInfo ci) 
Expand  

First of all your Mixin class should be abstract.

Sorry, I didn't mention that if the method you want to change is not implemented in the target class, you can just override it like you would without mixin.

  On 11/12/2023 at 2:41 PM, btuh said:

Maybe I need to mixin in LivingEntity class and inject it there

Expand  

You should use as few mixins as possible

Posted
  On 11/12/2023 at 5:07 PM, Luis_ST said:

First of all your Mixin class should be abstract.

Sorry, I didn't mention that if the method you want to change is not implemented in the target class, you can just override it like you would without mixin.

You should use as few mixins as possible

Expand  

Ok

Is it important to annotate methods and fields with @Unique if they don't exist in target class? And if I want to add some extra NBT to the vanilla chicken, should I just override defineSynchedData(), readAdditionalSaveData() and addAdditionalSaveData() as they do that in custom entities?

Posted
  On 11/12/2023 at 5:31 PM, btuh said:

Is it important to annotate methods and fields with @Unique if they don't exist in target class?

Expand  

I personally don't use it in my mods, you can look at the generated class files in run/.mixin.out to see if there is a difference.

 

  On 11/12/2023 at 5:31 PM, btuh said:

And if I want to add some extra NBT to the vanilla chicken, should I just override defineSynchedData(), readAdditionalSaveData() and addAdditionalSaveData() as they do that in custom entities?

Expand  

If they are not overriden in the vanilla chicken then yes

Posted
  On 11/12/2023 at 8:24 PM, Luis_ST said:

... If they are not overriden in the vanilla chicken then yes

Expand  

And one more question: if I define an EntityDataAccessor, should it look like this:

SynchedEntityData.defineId(Chicken.class, /*...*/)

or like this:

SynchedEntityData.defineId(MixinChicken.class, /*...*/)

?

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Here’s a breakdown of the  Temu coupon codes (acu639380) available:  Temu Coupon Code (acu639380) $100 Off for New Users Enjoy an instant $100 discount when you sign up for  Temu as a new user.  Temu Coupon Code (acu639380) $100 Off for Existing Users Loyal customers can also use this code to score a $100 discount on their next purchase.  Temu Coupon Code (acu639380) 40% Off Get up to 40% off on select items and categories—perfect for budget-savvy shoppers.  Temu $100 Coupon Bundle This bundle lets you apply a $100 discount on your shopping cart for both new and returning users.  Temu First Time User Coupon First-time buyers get an exclusive gift with this coupon code, alongside additional savings.  Temu Promo Code (acu639380) for June 2025 Use this code to unlock all of the June offers, including huge discounts on a wide variety of items. How  Temu Coupon Codes Help You Save More By using the  Temu coupon code (acu639380), you can access not only great discounts but also enjoy perks like free shipping and exclusive offers. The platform’s unbeatable prices, combined with these additional promo codes, create a shopping experience like no other. Let’s take a closer look at how each of these discounts can benefit you. $100 Off for new users: As a new user, you can score $100 Off on your first order with the  Temu coupon code (acu639380) for June 2025. This means you can shop for high-quality products like electronics, fashion, and home goods while spending less. $100 Off for existing users: Existing users also benefit from this promo code, which means even long-time shoppers can save big. The  Temu coupon code (acu639380) ensures that both new and loyal customers get an opportunity to save. 40% extra off: Certain categories are eligible for up to 40% off with this code. Whether you’re eyeing the latest tech gadget or refreshing your wardrobe, this extra discount can make a real difference to your total. Free gifts for new users: If you’re signing up for the first time,  Temu wants to welcome you with extra surprises. Use the  Temu first-time user coupon code to receive free gifts that’ll make your shopping experience even more enjoyable. $100 coupon bundle:  Temu has also created a special bundle that gives users—new and existing—a $100 discount on their orders. This bundle is perfect for those who love shopping in bulk and want to get the most value from their purchases. Where to Use  Temu Coupon Codes (acu639380)  Temu ships to over 67 countries, so no matter where you are, there’s a great deal waiting for you. Here’s a country-specific breakdown of how you can use the  Temu coupon code (acu639380) and enjoy incredible savings:  Temu Coupon Code $100 Off for USA: Residents of the United States can enjoy $100 Off their purchase using the  Temu coupon code (acu639380), which works for both new and existing users.  Temu Coupon Code $100 Off for Canada: Shoppers in Canada can save $100 on their orders when they apply the  Temu coupon code (acu639380), making it an excellent option for our neighbors to the north.  Temu Coupon Code $100 Off for UK: UK shoppers can also benefit from this amazing coupon code, ensuring they get $100 Off their next  Temu order.  Temu Coupon Code 40% Off for Mexico: Mexico-based shoppers can enjoy up to 40% off select items by using the  Temu coupon code (acu639380), which is ideal for those looking for exclusive savings.  Temu Coupon Code 40% Off for Brazil: Brazilian shoppers will be thrilled to know that they can apply the  Temu coupon code (acu639380) for up to 40% off on select items from the website.  Temu Coupon Code $100 Off for Japan: Shoppers in Japan can also take advantage of the  Temu coupon code (acu639380) and get $100 Off their purchases, which works for a wide range of products. Tips to Maximize Your Savings Stack Coupon Codes:  Temu allows users to stack certain discounts, so be sure to combine the  Temu coupon code (acu639380) with other promotional offers to get the best deal possible. Shop During Sales Events: Take advantage of major sales events like Black Friday, Cyber Monday, and holiday sales, when you can use  Temu coupon codes for even bigger discounts. Sign Up for Alerts: By signing up for  Temu ’s newsletter, you’ll be the first to know about new coupon codes, flash sales, and other special offers. Follow  Temu on Social Media:  Temu often shares exclusive discounts and codes on its social media platforms. Follow them to stay updated on the latest deals. Conclusion Whether you’re a first-time shopper or a loyal  Temu customer, using the  Temu coupon code (acu639380) is a smart way to save money on your favorite items. With discounts like $100 Off, up to 40% off, and exclusive coupon bundles,  Temu ensures that you never have to pay full price. With free shipping to over 67 countries, it’s easier than ever to shop for high-quality, affordable products that fit your budget. Don’t miss out on these amazing savings—apply the  Temu coupon code (acu639380) today and enjoy huge discounts on your next purchase.  
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