Posted November 3, 20231 yr Hello there! Is there a way to change the entity's model in game? Like making hats? thanks!
November 6, 20231 yr Author I’ve seen baked models, but there isn’t enough info on it. Anything I can do?
November 6, 20231 yr You can add a LayerRenderer to the Entity in EntityRenderersEvent.AddLayers. There are many vanilla LayerRenderers you can use as an example, use your IDE to find them.
November 6, 20231 yr Author 2 minutes ago, Luis_ST said: You can add a LayerRenderer to the Entity in EntityRenderersEvent.AddLayers. How would I do that?
November 6, 20231 yr Create a new class that extends the LayerRenderer, implement the render method and render whatever you want there (use the vanilla layers as an example). Then you need to subscribe to the EntityRenderersEvent.AddLayers and add the your custom LayerRenderer to the EntityRenderer.
November 6, 20231 yr I am not familiar with GeckLib at all, I would recommend to checkout the documentation.
November 7, 20231 yr Could you please provide more information, what kind of variable are you talking about, what should be added? Edited November 7, 20231 yr by Luis_ST
November 8, 20231 yr Author Simple: In my entity, there's an integer variable called "hat." A "GetHat()" Method will return this "hat." The "GetHat" will be called, and a layer will be added depending on "hat."
November 8, 20231 yr Author Yeah I can't even render anything! I'm stuck! I need help! There's no info on this!
November 8, 20231 yr 6 hours ago, ChickenSpeed12 said: Simple: In my entity, there's an integer variable called "hat." A "GetHat()" Method will return this "hat." The "GetHat" will be called, and a layer will be added depending on "hat." The layer is added on game start to the Entity once, you should render the hat you want based on the integer variable in your LayerRenderer. Note the integer (if it's updated on server) should by synced to the client. 2 hours ago, ChickenSpeed12 said: Yeah I can't even render anything! I'm stuck! I need help! There's no info on this! Show your code
November 8, 20231 yr Author package com.chickenspeed.joshsmobs.entity.client; import com.chickenspeed.joshsmobs.JoshsMobs; import com.chickenspeed.joshsmobs.entity.custom.PrairieDogEntity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.eventbus.api.SubscribeEvent; import org.jetbrains.annotations.Nullable; import software.bernie.geckolib3.renderers.geo.GeoEntityRenderer; public class PrairieDogRenderer extends GeoEntityRenderer<PrairieDogEntity> { public PrairieDogRenderer(EntityRendererProvider.Context renderManager) { super(renderManager, new PrairieDogModel()); this.shadowRadius = 0.3f; this.addLayer(new KittyEarsRenderLayer(this)); } @Override public ResourceLocation getTextureLocation(PrairieDogEntity animatable) { return new ResourceLocation(JoshsMobs.MOD_ID, "textures/entity/prairiedog.png"); } @Override public RenderType getRenderType(PrairieDogEntity animatable, float partialTick, PoseStack poseStack, @Nullable MultiBufferSource bufferSource, @Nullable VertexConsumer buffer, int packedLight, ResourceLocation texture) { return super.getRenderType(animatable, partialTick, poseStack, bufferSource, buffer, packedLight, texture); } } Thats the Renderer This is the render layer: package com.chickenspeed.joshsmobs.entity.client; import com.chickenspeed.joshsmobs.JoshsMobs; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.Entity; import software.bernie.geckolib3.model.provider.GeoModelProvider; import software.bernie.geckolib3.renderers.geo.GeoLayerRenderer; import software.bernie.geckolib3.renderers.geo.IGeoRenderer; public class KittyEarsRenderLayer extends GeoLayerRenderer{ public KittyEarsRenderLayer(IGeoRenderer entityRendererIn) { super(entityRendererIn); } @Override public void render(PoseStack matrixStackIn, MultiBufferSource bufferIn, int packedLightIn, Entity entityLivingBaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public GeoModelProvider getEntityModel() { return new GeoModelProvider() { @Override public ResourceLocation getModelResource(Object object) { return new ResourceLocation(JoshsMobs.MOD_ID, "geo/kittyprairiedog.geo.json"); } @Override public ResourceLocation getTextureResource(Object object) { return new ResourceLocation(JoshsMobs.MOD_ID, "textures/entity/kittyears.png"); } }; } }
November 8, 20231 yr Your are doing nothing in the render method of the LayerRenderer, take a look at the GeckLib documentation about how to render a model Edited November 15, 20231 yr by Luis_ST Fix spelling
November 10, 20231 yr Author Changed it to this: package com.chickenspeed.joshsmobs.entity.client; import com.chickenspeed.joshsmobs.JoshsMobs; import com.chickenspeed.joshsmobs.entity.custom.PrairieDogEntity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.resources.ResourceLocation; import org.jetbrains.annotations.Nullable; import software.bernie.geckolib3.geo.render.built.GeoModel; import software.bernie.geckolib3.renderers.geo.GeoEntityRenderer; public class PrairieDogRenderer extends GeoEntityRenderer<PrairieDogEntity> { public PrairieDogRenderer(EntityRendererProvider.Context renderManager) { super(renderManager, new PrairieDogModel()); this.shadowRadius = 0.3f; } @Override public ResourceLocation getTextureLocation(PrairieDogEntity animatable) { return new ResourceLocation(JoshsMobs.MOD_ID, "textures/entity/prairiedog.png"); } @Override public RenderType getRenderType(PrairieDogEntity animatable, float partialTick, PoseStack poseStack, @Nullable MultiBufferSource bufferSource, @Nullable VertexConsumer buffer, int packedLight, ResourceLocation texture) { return super.getRenderType(animatable, partialTick, poseStack, bufferSource, buffer, packedLight, texture); } @Override public void render(GeoModel model, PrairieDogEntity animatable, float partialTick, RenderType type, PoseStack poseStack, @Nullable MultiBufferSource bufferSource, @Nullable VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { this.addLayer(new KittyEarsRenderLayer(this)); super.render(model, animatable, partialTick, type, poseStack, bufferSource, buffer, packedLight, packedOverlay, red, green, blue, alpha); } } Its still not working. Oh! and the problem is it can't render the render layer. The actual model IS working.
November 10, 20231 yr Have you read the documentation of GeckLib? The layer should not be added in the render method this should be done in the constructor
November 13, 20231 yr On 11/8/2023 at 4:42 PM, ChickenSpeed12 said: public PrairieDogRenderer(EntityRendererProvider.Context renderManager) { super(renderManager, new PrairieDogModel()); this.shadowRadius = 0.3f; this.addLayer(new KittyEarsRenderLayer(this)); } You already done it. If you have any questions about GeckoLib or anything related to it, you should ask them
November 15, 20231 yr On 11/8/2023 at 9:06 PM, Luis_ST said: Your are doing nothing in the render method of the LayerRenderer, take a look at the GeckLib documentation about how to render a model .
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