Flenix Posted November 3, 2013 Posted November 3, 2013 Hey guys. I've been trying to change my texture depending on whether the block is recieving redstone power. It's not playing nice. I get the feeling I'm just getting annoyed with it and overlooking something incredibly simple that I've missed, so I was just wandering if someone could take a look at my code and tell me what it might be? Sorry it's a little messy, I've been experimenting. I did clean it up a bit before the paste but there might still be messy parts All three classes (Block, TE, and Renderer) are in the pastebin. Any help is great http://pastebin.com/SsQGvJNZ Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
larsgerrits Posted November 3, 2013 Posted November 3, 2013 I think you need to sync your TileEntity class between client and server, cause i think that on the server-side isPowered = true , but on the client-side isPowered = false Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
Flenix Posted November 3, 2013 Author Posted November 3, 2013 That's what diesieben on IRC said too. Guess I need to get a packet handler going... damnit I hate packets Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
larsgerrits Posted November 3, 2013 Posted November 3, 2013 I hate packets too, but i guess i need to learn them some time... Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
Flenix Posted November 4, 2013 Author Posted November 4, 2013 Really? Got any examples of how I'd handle them then? I thought you always need a handler for any packets Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
TheGreyGhost Posted November 4, 2013 Posted November 4, 2013 Hi Packet132TileEntityData http://greyminecraftcoder.blogspot.com.au/2013/10/server-packets-changes-to-world-blocks.html -TGG Quote
Flenix Posted November 8, 2013 Author Posted November 8, 2013 Hi Packet132TileEntityData http://greyminecraftcoder.blogspot.com.au/2013/10/server-packets-changes-to-world-blocks.html -TGG Any examples of this in use? Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
Draco18s Posted November 8, 2013 Posted November 8, 2013 Any examples of this in use? Line 235 https://github.com/Draco18s/Artifacts/blob/master/draco18s/artifacts/entity/TileEntityDisplayPedestal.java Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Flenix Posted November 8, 2013 Author Posted November 8, 2013 But don't I need to do something special in order to receive the packet? How does my render code know what to do? I tried looking in your render code, but couldn't see any references to the packet... Bit confused by that to be honest Quote http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
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