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Item overlay rendering


Fergoman007

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hi need some help

 

im try to get the damage value of the an item onto the item in the inventory but it unfortunately is rendering

 

UseCount 3 Class

package fergoman007.mods.usecount;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.InstanceFactory;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import fergoman007.mods.usecount.handlers.PacketHandler;
import fergoman007.mods.usecount.lib.Reference;
import fergoman007.mods.usecount.renderer.ItemRender;

@Mod(modid = Reference.modid, name = Reference.name, version = Reference.version)
@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = {Reference.channel}, packetHandler = PacketHandler.class)
public class UseCount3 {

@Instance(Reference.modid)
public static UseCount3 instance;

public static ItemRender renderer;

public void renderUseCountOverLay(FontRenderer fontRenderer, TextureManager manager, ItemStack itemstack, int par1, int par2)
{
	int uses = itemstack.getMaxDamage() - itemstack.getItemDamageForDisplay() +1;

	int dmg = itemstack.getItemDamageForDisplay();
	int initialColour = (int) Math.round(255.0D - dmg * 255.0D / itemstack.getMaxDamage());
	int colour = 0xFFFFFF;
	if(itemstack.getItemDamageForDisplay() != 0);
	{
		colour = 255 - initialColour << 16 | initialColour << 8;
	}

	if(itemstack.getMaxDamage() > 0)
	{
		String s = String.valueOf(uses);
		GL11.glDisable(GL11.GL_LIGHTING);
		GL11.glDisable(GL11.GL_DEPTH_TEST);
		GL11.glScaled(0.5f, 0.5f, 0.5f);
		int width = fontRenderer.getStringWidth(s);
		fontRenderer.drawStringWithShadow(s, (par1 +  * 2 + 1 + (width / 2) - (width), (par2 + 9) * 2, colour);
		GL11.glScalef(2f, 2f, 2f);
		GL11.glEnable(GL11.GL_LIGHTING);
		GL11.glEnable(GL11.GL_DEPTH_TEST);
	}
}

@EventHandler
public void load(FMLInitializationEvent evt)
{
	renderer = new ItemRender();
}
}

 

ItemRender Class

package fergoman007.mods.usecount.renderer;

import fergoman007.mods.usecount.UseCount3;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.item.ItemStack;

public class ItemRender extends RenderItem {

@Override
public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
{
	UseCount3 uc = new UseCount3();
	uc.renderUseCountOverLay(par1FontRenderer, par2TextureManager, par3ItemStack, par4, par5);
}

}

 

if anyone can help i thank you in advance

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