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Posted

Hey guys, I'm working on a pickaxe that basically has the enchantment of WaterWorker. Only problem is, WaterWorker was meant as a helmet enchantment. Does anyone know how I can make my Custom Pickaxe have WaterWorker on it?

Posted

I'm assuming that you mean that when the player is holding the pickaxe, it has the effect.

 

First, I would make a player tick handler, and check if the player was holding your pickaxe. And after that, I would find out how "WaterWorker" actually applies it's effects to the player. Finally, I would apply said effects to the player in the tick handler.

Kain

Posted

Well I was hoping to apply the enchantment directly to the pickaxe. I'm starting to think it might be easier or closer to what I am looking for if I just make the pickaxe more effective while underwater? Like maybe if I do a check for a player being underwater? I guess what I want is a pickaxe that does the opposite of what normally happens when a player is underwater, and increases the mining rate rather than decrease.

Posted

I would create a custom enchantment for that, actually.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Yeah I've got a custom enchantment made for it already, and I think I've found the code I need to make it work. It's the getCurrentPlayerStrvsBlock method in EntityPlayer, which mentions the isInsideofMaterial break speed and mentions the WaterWorker Enchantment. Not sure how to make it work inside of my enchantment class though.

Posted

Eeeee, yeah, you're going to have trouble without using ASM or Reflections.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Ick...That sounds more complicated than what I was prepared for. I might just move on to something else. What are Reflections now that you mentioned it?

 

ASM and Reflections (I'm told they're different things, but having done little to none of it myself) is the ability to modify the Java bytecode at runtime, which allows you to do fancy things like access private variables or modify/overwrite functions without having to do base class edits.

 

"More potions" tends to need to do this, as the potion array is only large enough for Vanilla.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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