Jump to content

Forge 1.6.2 - Item/Block textures will not work


gabe_oz

Recommended Posts

Hello, i've been trying to make a mod, but when I try it outside of eclipse, the textures of items or blocks will not work

 

 

 

Here is a copy of my main class file

 

 

package gabe.ne1;

 

import gabe.ne1.blocks.enderblock;

import gabe.ne1.items.mrod;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.FurnaceRecipes;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

 

 

 

@Mod(modid=BasicInfo.ID, name=BasicInfo.NAME, version=BasicInfo.VERS)

@NetworkMod(clientSideRequired=true, serverSideRequired=false)

public class main {

 

     

 

// The instance of your mod that Forge uses.

        @Instance("Main")

        public static main instance;

     

        public static Block enderblock;

       

        public static Item mrod;

        public static Item orthoswand;

        public static Item diantwand;

        public static Item invisialwand;

   

       

        // Says where the client and server 'proxy' code is loaded.

        @SidedProxy(clientSide=BasicInfo.CLIENTPROXY + "ClientProxy", serverSide=BasicInfo.COMMONPROXY + "CommonProxy")

        public static CommonProxy proxy;

     

        @EventHandler

        public void preInit(FMLPreInitializationEvent event) {

                // Stub Method

       

 

       

        }

     

        @EventHandler

        public void load(FMLInitializationEvent event) {

                proxy.registerRenderers();

               

                enderblock = new enderblock(2500, Material.rock).setUnlocalizedName("enderblock");

                GameRegistry.registerBlock(enderblock, BasicInfo.ID + enderblock.getUnlocalizedName().substring(5));

                LanguageRegistry.addName(enderblock, "Block of Ender");

               

                mrod = new gabe.ne1.items.mrod(5500).setUnlocalizedName("mrod");

                LanguageRegistry.addName(mrod, "Magic Rod");

                orthoswand = new gabe.ne1.items.orthoswand(5501).setUnlocalizedName("orthoswand");

                LanguageRegistry.addName(orthoswand, "Wand Of Orthos");

                diantwand = new gabe.ne1.items.diantwand(5502).setUnlocalizedName("diantwand");

                LanguageRegistry.addName(diantwand, "Wand Of Diant");

                invisialwand = new gabe.ne1.items.invisialwand(5503).setUnlocalizedName("invisialwand");

                LanguageRegistry.addName(invisialwand, "Wand Of Invisial");

               

        }

   

     

 

       

        @EventHandler

        public void postInit(FMLPostInitializationEvent event) {

                // Stub Method

       

       

   

       

        }

     

}

 

 

 

And one of my item class files

 

package gabe.ne1.items;

 

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

 

public class diantwand extends Item{

 

public diantwand(int id) {

super(id);

this.setCreativeTab(CreativeTabs.tabTools);

this.setTextureName("ncrafting:diantwand");

}

 

}

 

 

Will someone please help me

Link to comment
Share on other sites

And where are your textures when you zip things up?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

You need to put the complete

assets

folder from your mcp into your final mod .zip-file.

 

The Mod .zip-file should include: The mod's packages, the assets folder, the file mcmod.info and the file pack.mcmeta.

(pack.mcmeta is not necessary, but you should use it to prevent errors)

Link to comment
Share on other sites

I had this exact same problem. (Draco18s knows) You have to make your layout very specific.

 

Mod.zip //or whatever you call your zip folder

|__gabe

    |__ne1 //this folder would contain all of your class files and any sub folder and their class files

 

|__assets

    |__gabe

          |__textures

              |__blocks //this would contain all of your block textures

 

              |__items //this would contain all of your item textures

 

I hope that makes sense.  It didn't to me the first time, but eventually I figured it out.  I hope you get it faster than I did!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.