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Featured Replies

Use this if your boolean won't change ever (always true) for instance if you are checking for a Specific Block type.

try {
return ((YourBlockClass)Block.blocksList[world.getBlockId(x, y, z)]).yourBoolean;
}catch{Exception e}
return false;
}

 

Or this when it changes (You need a TileEntity for that)

try {
return ((YourTileEntityClass)world.getBlockTileEntity(x, y, z)).yourBoolean;
}catch{Exception e}
return null;
}

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Use this if your boolean won't change ever (always true) for instance if you are checking for a Specific Block type.

try {
return ((YourBlockClass)Block.blocksList[world.getBlockId(x, y, z)]).yourBoolean;
}catch{Exception e}
return false;
}

 

Uh.

 

You know there's only one instance of each block class, yes?  This is not how you store per-block information.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Uh.

I forgot about that...

I am using a superclass extending Block.class which holds this specific variable to let my pipes connect to other pipes and a subclass for the different blocks

 

I guess it will work like this:

public class BlockPipes extends Block {
        public boolean isPipe = true;
        //More stuff?
}

public class SpecificPipe extends BlockPipes {
       //The BLOCK

}

try {
return ((BlockPipes)Block.blocksList[world.getBlockId(x, y, z)]).isPipe;
}catch{Exception e}
return false;
}

 

 

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

....

if(Block.blocksList[world.getBlockId(x, y, z)] instanceof BlockPipes) {

}

 

Now you don't need the variable, or the try/catch (which is SLOW).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Oh I've never thought about that Thanks :D

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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