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Featured Replies

Posted

Hello minecraft forum comunity, i`m the developer of the PolkzMod! and i`m having a problem with generating structure with entity inside of it! for example: In the polkz mod, there are wands that when right clicked generates a structure with a boss inside of it! but it generates an "ghost entity", it is an floating entity that you can not attack, it doest attack you, it just stays there, floating

 

Video spotlight Demonstration:

 

(THE BUG APPEARS AT 3:20 OF THE VIDEO)

(THE BUG APPEARS AT 3:20 OF THE VIDEO)

 

here is the code

 

 

 

 

package net.minecraft.src;

 

import cpw.*;

import cpw.mods.*;

import cpw.mods.fml.*;

import cpw.mods.fml.client.*;

import cpw.mods.fml.client.modloader.*;

import cpw.mods.fml.client.registry.*;

import cpw.mods.fml.common.*;

import cpw.mods.fml.common.asm.*;

import cpw.mods.fml.common.asm.transformers.*;

import cpw.mods.fml.common.discovery.*;

import cpw.mods.fml.common.discovery.asm.*;

import cpw.mods.fml.common.event.*;

import cpw.mods.fml.common.functions.*;

import cpw.mods.fml.common.modloader.*;

import cpw.mods.fml.common.network.*;

import cpw.mods.fml.common.registry.*;

import cpw.mods.fml.common.toposort.*;

import cpw.mods.fml.common.versioning.*;

import cpw.mods.fml.relauncher.*;

import cpw.mods.fml.server.*;

import ibxm.*;

import net.*;

import net.minecraft.*;

import net.minecraft.block.*;

import net.minecraft.block.material.*;

import net.minecraft.client.*;

import net.minecraft.client.audio.*;

import net.minecraft.client.entity.*;

import net.minecraft.client.gui.*;

import net.minecraft.client.gui.achievement.*;

import net.minecraft.client.gui.inventory.*;

import net.minecraft.client.model.*;

import net.minecraft.client.multiplayer.*;

import net.minecraft.client.particle.*;

import net.minecraft.client.renderer.*;

import net.minecraft.client.renderer.culling.*;

import net.minecraft.client.renderer.entity.*;

import net.minecraft.client.renderer.tileentity.*;

import net.minecraft.client.settings.*;

import net.minecraft.command.*;

import net.minecraft.crash.*;

import net.minecraft.creativetab.*;

import net.minecraft.dispenser.*;

import net.minecraft.enchantment.*;

import net.minecraft.entity.*;

import net.minecraft.entity.ai.*;

import net.minecraft.entity.boss.*;

import net.minecraft.entity.effect.*;

import net.minecraft.entity.item.*;

import net.minecraft.entity.monster.*;

import net.minecraft.entity.passive.*;

import net.minecraft.entity.player.*;

import net.minecraft.entity.projectile.*;

import net.minecraft.inventory.*;

import net.minecraft.item.*;

import net.minecraft.item.crafting.*;

import net.minecraft.nbt.*;

import net.minecraft.network.*;

import net.minecraft.network.packet.*;

import net.minecraft.network.rcon.*;

import net.minecraft.pathfinding.*;

import net.minecraft.potion.*;

import net.minecraft.profiler.*;

import net.minecraft.server.*;

import net.minecraft.server.dedicated.*;

import net.minecraft.server.gui.*;

import net.minecraft.server.integrated.*;

import net.minecraft.server.management.*;

import net.minecraft.src.*;

import net.minecraft.stats.*;

import net.minecraft.tileentity.*;

import net.minecraft.util.*;

import net.minecraft.village.*;

import net.minecraft.world.*;

import net.minecraft.world.biome.*;

import net.minecraft.world.chunk.*;

import net.minecraft.world.chunk.storage.*;

import net.minecraft.world.demo.*;

import net.minecraft.world.gen.*;

import net.minecraft.world.gen.feature.*;

import net.minecraft.world.gen.layer.*;

import net.minecraft.world.gen.structure.*;

import net.minecraft.world.storage.*;

import net.minecraftforge.*;

import net.minecraftforge.classloading.*;

import net.minecraftforge.client.*;

import net.minecraftforge.client.event.*;

import net.minecraftforge.client.event.sound.*;

import net.minecraftforge.common.*;

import net.minecraftforge.event.*;

import net.minecraftforge.event.entity.*;

import net.minecraftforge.event.entity.item.*;

import net.minecraftforge.event.entity.living.*;

import net.minecraftforge.event.entity.minecart.*;

import net.minecraftforge.event.entity.player.*;

import net.minecraftforge.event.terraingen.*;

import net.minecraftforge.event.world.*;

import net.minecraftforge.oredict.*;

import net.minecraftforge.transformers.*;

import paulscode.*;

import paulscode.sound.*;

import paulscode.sound.codecs.*;

 

import java.util.Random;

import java.util.List;

 

public class enderguywand extends BaseMod{

 

public enderguywand(){}

 

public static Item block;public void load(){

ModLoader.addRecipe(new ItemStack(block, 1), new Object[]{

    "XX2", "X4X", "6XX", Character.valueOf('2'), new ItemStack(Item.enderPearl, 1), Character.valueOf('4'), new ItemStack(Item.ingotIron, 1), Character.valueOf('6'), new ItemStack(Item.ingotIron, 1),

});ModLoader.addName(block, "Enderguy Wand");}

public String getVersion(){

return "1.0";

}

 

static{

block = (new Itemenderguywand(321));

 

}

 

static class Itemenderguywand extends Item{

 

public Itemenderguywand(int par1){

super(par1);

setMaxDamage(0);

maxStackSize = 1;

setUnlocalizedName("enderguywand");

setTextureName("enderguywand");

setCreativeTab(polkzmod.tab);

}

public int getItemEnchantability()

{

    return 0;

}

public int getMaxItemUseDuration(ItemStack par1ItemStack)

{

    return 0;

}

public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)

{

    return 1.0F;

}

public boolean onItemUse(ItemStack itemStack, EntityPlayer entity, World world, int i, int j, int k, int l, float a, float b, float c){

float var4 = 1.0F;

 

boolean place = true;

 

if(place){

world.setBlock(i+1, j+0, k+1, 49);

world.setBlock(i+2, j+0, k+1, 49);

world.setBlock(i+3, j+0, k+1, 49);

world.setBlock(i+4, j+0, k+1, 49);

world.setBlock(i+5, j+0, k+1, 49);

world.setBlock(i+1, j+0, k+2, 49);

world.setBlock(i+2, j+0, k+2, 49);

world.setBlock(i+3, j+0, k+2, 49);

world.setBlock(i+4, j+0, k+2, 49);

world.setBlock(i+5, j+0, k+2, 49);

world.setBlock(i+1, j+0, k+3, 49);

world.setBlock(i+2, j+0, k+3, 49);

world.setBlock(i+3, j+0, k+3, 49);

world.setBlock(i+4, j+0, k+3, 49);

world.setBlock(i+5, j+0, k+3, 49);

world.setBlock(i+0, j+0, k+4, 49);

world.setBlock(i+1, j+0, k+4, 49);

world.setBlock(i+2, j+0, k+4, 49);

world.setBlock(i+3, j+0, k+4, 49);

world.setBlock(i+4, j+0, k+4, 49);

world.setBlock(i+5, j+0, k+4, 49);

world.setBlock(i+6, j+0, k+4, 49);

world.setBlock(i+0, j+0, k+5, 49);

world.setBlock(i+1, j+0, k+5, 49);

world.setBlock(i+2, j+0, k+5, 49);

world.setBlock(i+3, j+0, k+5, 49);

world.setBlock(i+4, j+0, k+5, 49);

world.setBlock(i+5, j+0, k+5, 49);

world.setBlock(i+6, j+0, k+5, 49);

world.setBlock(i+0, j+0, k+6, 49);

world.setBlock(i+1, j+0, k+6, 49);

world.setBlock(i+2, j+0, k+6, 49);

world.setBlock(i+3, j+0, k+6, 49);

world.setBlock(i+4, j+0, k+6, 49);

world.setBlock(i+5, j+0, k+6, 49);

world.setBlock(i+6, j+0, k+6, 49);

world.setBlock(i+0, j+0, k+7, 49);

world.setBlock(i+1, j+0, k+7, 49);

world.setBlock(i+2, j+0, k+7, 49);

world.setBlock(i+3, j+0, k+7, 49);

world.setBlock(i+4, j+0, k+7, 49);

world.setBlock(i+5, j+0, k+7, 49);

world.setBlock(i+6, j+0, k+7, 49);

world.setBlock(i+0, j+0, k+8, 49);

world.setBlock(i+1, j+0, k+8, 49);

world.setBlock(i+2, j+0, k+8, 49);

world.setBlock(i+3, j+0, k+8, 49);

world.setBlock(i+4, j+0, k+8, 49);

world.setBlock(i+5, j+0, k+8, 49);

world.setBlock(i+6, j+0, k+8, 49);

world.setBlock(i+0, j+0, k+9, 49);

world.setBlock(i+1, j+0, k+9, 49);

world.setBlock(i+2, j+0, k+9, 49);

world.setBlock(i+3, j+0, k+9, 49);

world.setBlock(i+4, j+0, k+9, 49);

world.setBlock(i+5, j+0, k+9, 49);

world.setBlock(i+6, j+0, k+9, 49);

world.setBlock(i+0, j+0, k+10, 49);

world.setBlock(i+1, j+0, k+10, 49);

world.setBlock(i+2, j+0, k+10, 49);

world.setBlock(i+3, j+0, k+10, 49);

world.setBlock(i+4, j+0, k+10, 49);

world.setBlock(i+5, j+0, k+10, 49);

world.setBlock(i+6, j+0, k+10, 49);

world.setBlock(i+1, j+1, k+1, 49);

world.setBlock(i+2, j+1, k+1, 49);

world.setBlock(i+3, j+1, k+1, 49);

world.setBlock(i+5, j+1, k+1, 49);

world.setBlock(i+1, j+1, k+2, 49);

world.setBlock(i+2, j+1, k+2, 29, 13, 2);

world.setBlock(i+3, j+1, k+2, 34, 13, 2);

world.setBlock(i+4, j+1, k+2, 1);

world.setBlock(i+5, j+1, k+2, 49);

world.setBlock(i+1, j+1, k+3, 49);

world.setBlock(i+2, j+1, k+3, 49);

world.setBlock(i+3, j+1, k+3, 49);

world.setBlock(i+5, j+1, k+3, 49);

world.setBlock(i+0, j+1, k+4, 49);

world.setBlock(i+6, j+1, k+4, 49);

world.setBlock(i+0, j+1, k+5, 49);

world.setBlock(i+1, j+1, k+5, 49);

world.setBlock(i+2, j+1, k+5, 49);

world.setBlock(i+4, j+1, k+5, 49);

world.setBlock(i+5, j+1, k+5, 49);

world.setBlock(i+6, j+1, k+5, 49);

world.setBlock(i+0, j+1, k+6, 49);

world.setBlock(i+6, j+1, k+6, 49);

world.setBlock(i+0, j+1, k+7, 49);

world.setBlock(i+6, j+1, k+7, 49);

world.setBlock(i+0, j+1, k+8, 49);

world.setBlock(i+6, j+1, k+8, 49);

world.setBlock(i+0, j+1, k+9, 49);

world.setBlock(i+1, j+1, k+9, 241);

world.setBlock(i+5, j+1, k+9, 242);

world.setBlock(i+6, j+1, k+9, 49);

world.setBlock(i+0, j+1, k+10, 49);

world.setBlock(i+1, j+1, k+10, 49);

world.setBlock(i+2, j+1, k+10, 49);

world.setBlock(i+3, j+1, k+10, 49);

world.setBlock(i+4, j+1, k+10, 49);

world.setBlock(i+5, j+1, k+10, 49);

world.setBlock(i+6, j+1, k+10, 49);

world.setBlock(i+2, j+2, k+0, 69, 12, 2);

world.setBlock(i+1, j+2, k+1, 49);

world.setBlock(i+2, j+2, k+1, 49);

world.setBlock(i+3, j+2, k+1, 49);

world.setBlock(i+5, j+2, k+1, 49);

world.setBlock(i+1, j+2, k+2, 49);

world.setBlock(i+2, j+2, k+2, 29, 13, 2);

world.setBlock(i+3, j+2, k+2, 34, 13, 2);

world.setBlock(i+4, j+2, k+2, 1);

world.setBlock(i+5, j+2, k+2, 49);

world.setBlock(i+1, j+2, k+3, 49);

world.setBlock(i+2, j+2, k+3, 49);

world.setBlock(i+3, j+2, k+3, 49);

world.setBlock(i+5, j+2, k+3, 49);

world.setBlock(i+0, j+2, k+4, 49);

world.setBlock(i+6, j+2, k+4, 49);

world.setBlock(i+0, j+2, k+5, 49);

world.setBlock(i+1, j+2, k+5, 49);

world.setBlock(i+2, j+2, k+5, 49);

world.setBlock(i+4, j+2, k+5, 49);

world.setBlock(i+5, j+2, k+5, 49);

world.setBlock(i+6, j+2, k+5, 49);

world.setBlock(i+0, j+2, k+6, 49);

world.setBlock(i+6, j+2, k+6, 49);

world.setBlock(i+0, j+2, k+7, 49);

world.setBlock(i+6, j+2, k+7, 49);

world.setBlock(i+0, j+2, k+8, 49);

world.setBlock(i+6, j+2, k+8, 49);

world.setBlock(i+0, j+2, k+9, 49);

world.setBlock(i+1, j+2, k+9, 241);

world.setBlock(i+5, j+2, k+9, 242);

world.setBlock(i+6, j+2, k+9, 49);

world.setBlock(i+0, j+2, k+10, 49);

world.setBlock(i+1, j+2, k+10, 49);

world.setBlock(i+2, j+2, k+10, 49);

world.setBlock(i+3, j+2, k+10, 49);

world.setBlock(i+4, j+2, k+10, 49);

world.setBlock(i+5, j+2, k+10, 49);

world.setBlock(i+6, j+2, k+10, 49);

world.setBlock(i+1, j+3, k+1, 49);

world.setBlock(i+2, j+3, k+1, 49);

world.setBlock(i+3, j+3, k+1, 49);

world.setBlock(i+4, j+3, k+1, 49);

world.setBlock(i+5, j+3, k+1, 49);

world.setBlock(i+1, j+3, k+2, 49);

world.setBlock(i+2, j+3, k+2, 49);

world.setBlock(i+3, j+3, k+2, 49);

world.setBlock(i+5, j+3, k+2, 49);

world.setBlock(i+1, j+3, k+3, 49);

world.setBlock(i+2, j+3, k+3, 49);

world.setBlock(i+3, j+3, k+3, 49);

world.setBlock(i+5, j+3, k+3, 49);

world.setBlock(i+0, j+3, k+4, 49);

world.setBlock(i+6, j+3, k+4, 49);

world.setBlock(i+0, j+3, k+5, 49);

world.setBlock(i+1, j+3, k+5, 49);

world.setBlock(i+2, j+3, k+5, 49);

world.setBlock(i+4, j+3, k+5, 49);

world.setBlock(i+5, j+3, k+5, 49);

world.setBlock(i+6, j+3, k+5, 49);

world.setBlock(i+0, j+3, k+6, 49);

world.setBlock(i+6, j+3, k+6, 49);

world.setBlock(i+0, j+3, k+7, 49);

world.setBlock(i+6, j+3, k+7, 49);

world.setBlock(i+0, j+3, k+8, 49);

world.setBlock(i+6, j+3, k+8, 49);

world.setBlock(i+0, j+3, k+9, 49);

world.setBlock(i+6, j+3, k+9, 49);

world.setBlock(i+0, j+3, k+10, 49);

world.setBlock(i+1, j+3, k+10, 49);

world.setBlock(i+2, j+3, k+10, 49);

world.setBlock(i+3, j+3, k+10, 49);

world.setBlock(i+4, j+3, k+10, 49);

world.setBlock(i+5, j+3, k+10, 49);

world.setBlock(i+6, j+3, k+10, 49);

world.setBlock(i+1, j+4, k+1, 49);

world.setBlock(i+2, j+4, k+1, 49);

world.setBlock(i+3, j+4, k+1, 49);

world.setBlock(i+4, j+4, k+1, 49);

world.setBlock(i+5, j+4, k+1, 49);

world.setBlock(i+1, j+4, k+2, 49);

world.setBlock(i+2, j+4, k+2, 49);

world.setBlock(i+3, j+4, k+2, 49);

world.setBlock(i+4, j+4, k+2, 49);

world.setBlock(i+5, j+4, k+2, 49);

world.setBlock(i+1, j+4, k+3, 49);

world.setBlock(i+2, j+4, k+3, 49);

world.setBlock(i+3, j+4, k+3, 49);

world.setBlock(i+4, j+4, k+3, 49);

world.setBlock(i+5, j+4, k+3, 49);

world.setBlock(i+0, j+4, k+4, 49);

world.setBlock(i+1, j+4, k+4, 49);

world.setBlock(i+2, j+4, k+4, 49);

world.setBlock(i+3, j+4, k+4, 49);

world.setBlock(i+4, j+4, k+4, 49);

world.setBlock(i+5, j+4, k+4, 49);

world.setBlock(i+6, j+4, k+4, 49);

world.setBlock(i+0, j+4, k+5, 49);

world.setBlock(i+1, j+4, k+5, 49);

world.setBlock(i+2, j+4, k+5, 49);

world.setBlock(i+3, j+4, k+5, 49);

world.setBlock(i+4, j+4, k+5, 49);

world.setBlock(i+5, j+4, k+5, 49);

world.setBlock(i+6, j+4, k+5, 49);

world.setBlock(i+0, j+4, k+6, 49);

world.setBlock(i+1, j+4, k+6, 49);

world.setBlock(i+2, j+4, k+6, 49);

world.setBlock(i+3, j+4, k+6, 49);

world.setBlock(i+4, j+4, k+6, 49);

world.setBlock(i+5, j+4, k+6, 49);

world.setBlock(i+6, j+4, k+6, 49);

world.setBlock(i+0, j+4, k+7, 49);

world.setBlock(i+1, j+4, k+7, 49);

world.setBlock(i+2, j+4, k+7, 49);

world.setBlock(i+3, j+4, k+7, 49);

world.setBlock(i+4, j+4, k+7, 49);

world.setBlock(i+5, j+4, k+7, 49);

world.setBlock(i+6, j+4, k+7, 49);

world.setBlock(i+0, j+4, k+8, 49);

world.setBlock(i+1, j+4, k+8, 49);

world.setBlock(i+2, j+4, k+8, 49);

world.setBlock(i+3, j+4, k+8, 49);

world.setBlock(i+4, j+4, k+8, 49);

world.setBlock(i+5, j+4, k+8, 49);

world.setBlock(i+6, j+4, k+8, 49);

world.setBlock(i+0, j+4, k+9, 49);

world.setBlock(i+1, j+4, k+9, 49);

world.setBlock(i+2, j+4, k+9, 49);

world.setBlock(i+3, j+4, k+9, 49);

world.setBlock(i+4, j+4, k+9, 49);

world.setBlock(i+5, j+4, k+9, 49);

world.setBlock(i+6, j+4, k+9, 49);

world.setBlock(i+0, j+4, k+10, 49);

world.setBlock(i+1, j+4, k+10, 49);

world.setBlock(i+2, j+4, k+10, 49);

world.setBlock(i+3, j+4, k+10, 49);

world.setBlock(i+4, j+4, k+10, 49);

world.setBlock(i+5, j+4, k+10, 49);

world.setBlock(i+6, j+4, k+10, 49);

world.setBlock(i+1, j+5, k+1, 49);

world.setBlock(i+2, j+5, k+1, 49);

world.setBlock(i+3, j+5, k+1, 49);

world.setBlock(i+4, j+5, k+1, 49);

world.setBlock(i+5, j+5, k+1, 49);

world.setBlock(i+1, j+5, k+2, 49);

world.setBlock(i+5, j+5, k+2, 49);

world.setBlock(i+1, j+5, k+3, 49);

world.setBlock(i+5, j+5, k+3, 49);

world.setBlock(i+0, j+5, k+4, 49);

world.setBlock(i+1, j+5, k+4, 49);

world.setBlock(i+5, j+5, k+4, 49);

world.setBlock(i+6, j+5, k+4, 49);

world.setBlock(i+0, j+5, k+5, 49);

world.setBlock(i+6, j+5, k+5, 49);

world.setBlock(i+0, j+5, k+6, 49);

world.setBlock(i+6, j+5, k+6, 49);

world.setBlock(i+0, j+5, k+7, 49);

world.setBlock(i+6, j+5, k+7, 49);

world.setBlock(i+0, j+5, k+8, 49);

world.setBlock(i+6, j+5, k+8, 49);

world.setBlock(i+0, j+5, k+9, 49);

world.setBlock(i+6, j+5, k+9, 49);

world.setBlock(i+0, j+5, k+10, 49);

world.setBlock(i+1, j+5, k+10, 49);

world.setBlock(i+2, j+5, k+10, 49);

world.setBlock(i+3, j+5, k+10, 49);

world.setBlock(i+4, j+5, k+10, 49);

world.setBlock(i+5, j+5, k+10, 49);

world.setBlock(i+6, j+5, k+10, 49);

world.setBlock(i+1, j+6, k+1, 49);

world.setBlock(i+3, j+6, k+1, 49);

world.setBlock(i+5, j+6, k+1, 49);

world.setBlock(i+1, j+6, k+3, 49);

world.setBlock(i+5, j+6, k+3, 49);

world.setBlock(i+0, j+6, k+4, 49);

world.setBlock(i+6, j+6, k+4, 49);

world.setBlock(i+0, j+6, k+6, 49);

world.setBlock(i+6, j+6, k+6, 49);

world.setBlock(i+0, j+6, k+8, 49);

world.setBlock(i+6, j+6, k+8, 49);

world.setBlock(i+0, j+6, k+10, 49);

world.setBlock(i+2, j+6, k+10, 49);

world.setBlock(i+4, j+6, k+10, 49);

world.setBlock(i+6, j+6, k+10, 49);

Entity sentity0 = EntityList.createEntityByName("enderguy", world);

if (sentity0 != null){

sentity0.setLocationAndAngles(i+4.997772920951803, j+1.0, k+7.5513426149686325, world.rand.nextFloat() * 360F, 0.0F);

world.spawnEntityInWorld(sentity0);

}

}

if(entity instanceof EntityPlayer)((EntityPlayer)entity).inventory.consumeInventoryItem(enderguywand.block.itemID);

return true;

}

 

 

 

 

}}

 

 

 

 

Please help!!!!

Holy jesus tits, stop using Mod makers... Makes for horrible code. This is a obvious error to anyone who has delt with mods. Protip: Toss a debug line in you'll see the error straight off.

Either way, gunna guna help anymore until you show you're not using a mod maker :P

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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