thebest108 Posted November 17, 2013 Posted November 17, 2013 Is there a way to get access to all of a blocks variables based on xyz coords from a tile entity? I need to change the bounding box of a block from the tileEntity. Quote "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
Enkey Posted November 17, 2013 Posted November 17, 2013 you can do this: Block block = this.getBlockType(); block.setBlockBounds(...); Quote If someone helps you, click that thank you button EasyTessellator library: http://www.minecraftforge.net/forum/index.php/topic,14705.0.html
Draco18s Posted November 17, 2013 Posted November 17, 2013 Is there a way to get access to all of a blocks variables based on xyz coords from a tile entity? I need to change the bounding box of a block from the tileEntity. world.getBlockId(this.posx, this.posy, this.posz) ? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
thebest108 Posted November 18, 2013 Author Posted November 18, 2013 GetBlockType only works client side and getBlockId just gives me an int. Is there any way to access the block field from a tile entity? Quote "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
Draco18s Posted November 18, 2013 Posted November 18, 2013 GetBlockType only works client side and getBlockId just gives me an int. Is there any way to access the block field from a tile entity? Block.blocksList[theId] Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TheGreyGhost Posted November 18, 2013 Posted November 18, 2013 Hi Just a question - why do you need to change the bounding box of a block? If you change it for one block, it will change for all blocks in the world with the same ID since they are all the same instance and the only difference between them is their [x,y,z] and metadata information-? Perhaps you actually need to "pull" the bounding box from the associated TileEntity instead? (eg override Block.getCollisionBoundingBoxFromPool or Block.getSelectedBoundingBoxFromPool to retrieve the information from the block's TileEntity) Alternatively, you could rely on the bounding box of the TileEntity instead of the block, depending on what you are trying to do? -TGG Quote
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