Jump to content

Recommended Posts

Posted

Hey guys, it's me again with another crazy idea. How can I make my block have multiple texture layers like the grass block has. What I want to do is to have a base texture on all sides, then have transparent textures on all sides(which in my case will be an arrow) and then the last layer for textures is on that kinda adds some "shadows" on the block, it is transparent too(it will represend the block age, which I have with my tile entity).

So I have 3 layers:

1. base texture

2. arrow or line texture(transparent)

3. "shadows" texture(transparent)

 

So what do I need to do? Add some methods to my block class, or make a renderer for my block? Tell me.  ;)

Posted

You'll probably need custom renderer for that ;) (class that implements ISimpleBlockRenderingHandler). I have similar block in my mod so you can have a look at these files:

 

Custom renderer:

https://github.com/EnkeyMC/morelights/blob/master/renderers/LampRenderer.java

 

Block class:

https://github.com/EnkeyMC/morelights/blob/master/block/BlockOverlayLamp.java

 

Hope it helps ;)

 

EDIT:

I am basically rendering the block in two passes (0 & 1). In each pass is rendered different block (different texture) and the block is taking the base texture from blocks around itself.

If someone helps you, click that thank you button ;)

 

EasyTessellator library: http://www.minecraftforge.net/forum/index.php/topic,14705.0.html

Posted

I did mine a little differently, but same idea.

 

https://github.com/Draco18s/Artifacts/blob/master/draco18s/artifacts/client/RenderArrowTrap.java

 

I didn't bother with passes, I just rendered twice. :P

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 11/26/2013 at 5:25 PM, Draco18s said:

I did mine a little differently, but same idea.

 

https://github.com/Draco18s/Artifacts/blob/master/draco18s/artifacts/client/RenderArrowTrap.java

 

I didn't bother with passes, I just rendered twice. :P

 

And are you rendering transparent textures? Because I think you need to render in two passes if you are rendering transparent texture and solid one on top of each other.

If someone helps you, click that thank you button ;)

 

EasyTessellator library: http://www.minecraftforge.net/forum/index.php/topic,14705.0.html

Posted
  On 11/26/2013 at 5:41 PM, Enkey said:
And are you rendering transparent textures? Because I think you need to render in two passes if you are rendering transparent texture and solid one on top of each other.

 

Yes, and it works just fine.

 

Edit:

The reason you would need to render in the second pass is if you don't want the block obscuring other blocks ("ambient occlusion").  But a fully solid block with an overlay don't give two shits if stuff behind it isn't rendered when the overlay is rendered.  It can't obscure itself, so the pass number is irrelevant.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • 2 weeks later...
Posted

Hi

 

The symptom you're seeing is generally caused by the lighting settings.  I'm not sure why you're seeing this because your call to renderStandardBlocks immediately before the renderFaceYpos should have set the lighting up properly already.  Some more info here (but it's pretty complicated and I'm not sure it will help to be honest)

http://greyminecraftcoder.blogspot.com.au/2013/08/lighting.html

 

It looks to me like you don't actually need to render the arrow separately from the asphalt block?  Why not just draw the arrow and block as a single icon?

see here

http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-standard-blocks-cubes.html

Just override getIcon to return the faces you want (with/without arrow, and pointing in correct direction).

 

You'll need a custom renderer for your item like Enkey said.

More information on item rendering here (see the "Items" section)

http://greyminecraftcoder.blogspot.com.au/p/list-of-topics.html

 

-TGG

 

 

Posted

Nah, It looks like I'm just going to do textures that already have arrows on them, because of the lighting. Reasons why I wanted to have them separate is because I'm already using the arrow texture on a block so I wanted just to "stick" it to another block and to have less textures in my mod file after I release the new update. Since I can't really make any progress because of the lighting I'm switching back to my old system. Thanks for the help! :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am running a modded forge server and am trying to install better end on it using sinytra connector. I have the same exact mods on my client side, and it works fine and allows me to use the better end mod. However, when I try to start the server with the same version of better end and bclib installed onto it, it comes up with this. The server starts fine without better end, but i'd like to try and keep it if it's possible. Any help is appreciated. https://mcpaste.io/340f573a8a524453  
    • Ghjkvcfzukjvv
    • Machen Sie sich bereit für unglaubliche Ersparnisse im Juli 2025 mit unserem exklusiven Temu Gutscheincode 30% Rabatt. Wir geben Ihnen den Schlüssel zu den besten Angeboten auf der Plattform mit dem Code (ACW867474), der Ihr Einkaufserlebnis verändern wird. Der Temu Gutscheincode ACW867474 wurde entwickelt, um Ihnen maximale Vorteile zu bieten, insbesondere für unsere Nutzer in Deutschland, Österreich und der gesamten Europäischen Union. Erleben Sie Shopping ohne Grenzen mit Rabatten, die wirklich einen Unterschied machen. Mit unserem Temu Gutschein 30% Rabatt schalten Sie sofortige Einsparungen frei. Nutzen Sie einfach unseren Temu 30% Rabatt Gutscheincode, um Ihr Einkaufserlebnis zu revolutionieren und bei den angesagtesten Produkten zu sparen. Was ist der Gutscheincode für Temu 30% Rabatt? Sie fragen sich vielleicht, wie Sie diesen fantastischen Rabatt erhalten können. Wir haben es Ihnen leicht gemacht! Sowohl neue als auch bestehende Kunden können erstaunliche Vorteile genießen, wenn sie unseren exklusiven 30%-Rabatt-Gutscheincode auf der Temu-App oder Website verwenden. Mit diesem Code erhalten Sie nicht nur einen einmaligen Rabatt, sondern schalten ein ganzes Paket an Sparmöglichkeiten frei. Der Temu Gutschein 30% Rabatt ist Ihr Ticket zu intelligenterem Einkaufen, und der 30% Rabatt Temu Gutschein stellt sicher, dass Sie immer den besten Preis bekommen. Hier sind die Hauptvorteile, die Sie mit unserem Code erhalten: •    ACW867474: Ein pauschaler Rabatt von 30% auf Ihre gesamte Bestellung. •    ACW867474: Ein 30% Gutschein-Paket für mehrere zukünftige Einkäufe. •    ACW867474: Ein garantierter 30% Pauschalrabatt für alle Neukunden. •    ACW867474: Ein zusätzlicher 30% Promo-Code für treue Bestandskunden. •    ACW867474: Ein spezieller 30% Gutschein für Nutzer in Deutschland/Österreich. Temu Gutscheincode 30% Rabatt für Neukunden in 2025 Wenn Sie neu bei Temu sind, erwartet Sie eine besondere Freude! Als Neukunde können Sie die höchsten Vorteile erzielen, wenn Sie unseren Temu Gutschein 30% Rabatt verwenden. Temu begrüßt neue Käufer mit offenen Armen und noch offeneren Rabatten, und unser Temu Gutscheincode 30% Rabatt ist der beste Weg, um Ihre Shopping-Reise zu beginnen. Stellen Sie sich vor, Sie erhalten die trendigsten Artikel aus Mode, Elektronik, Haushaltswaren und mehr mit einem massiven Preisnachlass direkt bei Ihrer ersten Bestellung. Nutzen Sie diese Vorteile als Neukunde: •    ACW867474: Ein sofortiger Pauschalrabatt von 30% für Neukunden. •    ACW867474: Ein 30% Gutschein-Paket für Ihre zukünftigen Bestellungen. •    ACW867474: Bis zu 30% Rabatt auf mehrere Einkäufe. •    ACW867474: Kostenloser Versand in 86 Länder, einschließlich ganz Deutschland. •    ACW867474: Extra 30% Rabatt auf jeden Einkauf als Erstnutzer.  
    • thank you for the help, i deleted yungscavebiomes and now it works   
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.