Posted December 29, 20231 yr I got a problem with adding interractions to existing blocks in minecraft. I want to make it so that when a minecraft log is stripped by an axe, a modded item called: "bark" is spawned on the ground (like when a sunflower is bonemealed) but using: "InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit)" in a new class i can only target blocks that has been assigned to that new class. Can anyone help? Edited January 3, 20241 yr by Casper-ham-der
December 30, 20231 yr https://forge.gemwire.uk/wiki/Dynamic_Loot_Modification e.g. here's a simple example I made for an older version of minecraft https://forums.minecraftforge.net/topic/113816-1182-method-for-iterating-over-blocks-belonging-to-a-tag/?do=findComment&comment=505993 To see if they are using an axe, I guess you will need to add LootContextParams.TOOL to the LootContext so you can check the tool's tool type or item tag? Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
December 30, 20231 yr 21 minutes ago, warjort said: To see if they are using an axe, I guess you will need to add LootContextParams.TOOL to the LootContext so you can check the tool's tool type or item tag? There already is a MatchTool LootItemCondition that takes an item predicate, so at least you don't have to write that yourself. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
December 30, 20231 yr Author 6 hours ago, warjort said: https://forge.gemwire.uk/wiki/Dynamic_Loot_Modification e.g. here's a simple example I made for an older version of minecraft https://forums.minecraftforge.net/topic/113816-1182-method-for-iterating-over-blocks-belonging-to-a-tag/?do=findComment&comment=505993 To see if they are using an axe, I guess you will need to add LootContextParams.TOOL to the LootContext so you can check the tool's tool type or item tag? i'm not interily sure, but it seems that the lootmidifier is only meant to be activated when the block is destroyed or am i wrong? I don't want the item to drop when i break the log. I want it to drop when i strip the log with an axe.
December 30, 20231 yr Yes, sorry that's correct. Stripping doesn't use loot tables. For stripping you probably want to use this instead: https://github.com/MinecraftForge/MinecraftForge/blob/f09fd1f05b39df98f6415b44478b13723cee74cd/src/main/java/net/minecraftforge/event/level/BlockEvent.java#L419 and check for the relevant tool action: https://github.com/MinecraftForge/MinecraftForge/blob/f09fd1f05b39df98f6415b44478b13723cee74cd/src/main/java/net/minecraftforge/common/ToolActions.java#L51 It's not something I've ever used so I would read the javadocs carefully to make sure you using the event correctly. e.g. note the simulate flag. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
December 30, 20231 yr Author 5 hours ago, warjort said: Yes, sorry that's correct. Stripping doesn't use loot tables. For stripping you probably want to use this instead: https://github.com/MinecraftForge/MinecraftForge/blob/f09fd1f05b39df98f6415b44478b13723cee74cd/src/main/java/net/minecraftforge/event/level/BlockEvent.java#L419 and check for the relevant tool action: https://github.com/MinecraftForge/MinecraftForge/blob/f09fd1f05b39df98f6415b44478b13723cee74cd/src/main/java/net/minecraftforge/common/ToolActions.java#L51 It's not something I've ever used so I would read the javadocs carefully to make sure you using the event correctly. e.g. note the simulate flag. Thanks for the help, I works now!
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