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Posted

I got a problem with adding interractions to existing blocks in minecraft. I want to make it so that when a minecraft log is stripped by an axe, a modded item called: "bark" is spawned on the ground (like when a sunflower is bonemealed) but using: "InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit)" in a new class i can only target blocks that has been assigned to that new class. Can anyone help?

Edited by Casper-ham-der

https://forge.gemwire.uk/wiki/Dynamic_Loot_Modification

e.g. here's a simple example I made for an older version of minecraft

https://forums.minecraftforge.net/topic/113816-1182-method-for-iterating-over-blocks-belonging-to-a-tag/?do=findComment&comment=505993

 

To see if they are using an axe, I guess you will need to add LootContextParams.TOOL to the LootContext so you can check the tool's tool type or item tag?

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

21 minutes ago, warjort said:

To see if they are using an axe, I guess you will need to add LootContextParams.TOOL to the LootContext so you can check the tool's tool type or item tag?

There already is a MatchTool LootItemCondition that takes an item predicate, so at least you don't have to write that yourself.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author
6 hours ago, warjort said:

https://forge.gemwire.uk/wiki/Dynamic_Loot_Modification

e.g. here's a simple example I made for an older version of minecraft

https://forums.minecraftforge.net/topic/113816-1182-method-for-iterating-over-blocks-belonging-to-a-tag/?do=findComment&comment=505993

 

To see if they are using an axe, I guess you will need to add LootContextParams.TOOL to the LootContext so you can check the tool's tool type or item tag?

 

i'm not interily sure, but it seems that the lootmidifier is only meant to be activated when the block is destroyed or am i wrong? I don't want the item to drop when i break the log. I want it to drop when i strip the log with an axe.

Yes, sorry that's correct. Stripping doesn't use loot tables.

For stripping you probably want to use this instead:

https://github.com/MinecraftForge/MinecraftForge/blob/f09fd1f05b39df98f6415b44478b13723cee74cd/src/main/java/net/minecraftforge/event/level/BlockEvent.java#L419

and check for the relevant tool action:

https://github.com/MinecraftForge/MinecraftForge/blob/f09fd1f05b39df98f6415b44478b13723cee74cd/src/main/java/net/minecraftforge/common/ToolActions.java#L51

It's not something I've ever used so I would read the javadocs carefully to make sure you using the event correctly. e.g. note the simulate flag.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author
5 hours ago, warjort said:

Yes, sorry that's correct. Stripping doesn't use loot tables.

For stripping you probably want to use this instead:

https://github.com/MinecraftForge/MinecraftForge/blob/f09fd1f05b39df98f6415b44478b13723cee74cd/src/main/java/net/minecraftforge/event/level/BlockEvent.java#L419

and check for the relevant tool action:

https://github.com/MinecraftForge/MinecraftForge/blob/f09fd1f05b39df98f6415b44478b13723cee74cd/src/main/java/net/minecraftforge/common/ToolActions.java#L51

It's not something I've ever used so I would read the javadocs carefully to make sure you using the event correctly. e.g. note the simulate flag.

Thanks for the help, I works now!

  • Casper-ham-der changed the title to [SOLVED]How do i interact with existing blocks in minecraft.

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