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Solved 1.20.4 Block entity Use() event places block for short period of time


Bunnly

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Hello, I have a block entity and I made it so it places a item into its input slot when you right click it. But when I right click with a block, it places the block and the block disappears shortly after and the block is inside the block entity. How can I prevent the short block placing?

Edited by Bunnly
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Your question is unanswerable.

If you want help with your code, you need to put something on github that reproduces the problem.

We need to see everything in context and maybe run it for ourselves if the issue is not obvious.

 

Guess (I shouldnt have to guess):

Since this sounds like a ghost block getting created on the client and it sounds like it works properly on the server?

You are not returning the correct InteractionResult from the client side Item.useOn(), so the game goes onto the next step

which is to "simulate" the placing of the block for a BlockItem giving the player instant feedback.

Since the server side does have the correct code, the change to the block entitiy's inventory causes a chunk update to be sent to the client which won't have that placed block

and so the ghost block then disappears.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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See also:

https://github.com/MinecraftForge/MinecraftForge/blob/817e20821d04225e2b39e2ce64be9b70c8ddfa27/src/main/java/net/minecraftforge/event/entity/player/PlayerInteractEvent.java#L125

But I don't think you need it for this usecase?

You do have the

Quote

Note that handling things differently on the client vs server may cause desynchronizations!

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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  • Bunnly changed the title to Solved 1.20.4 Block entity Use() event places block for short period of time

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