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By coalbricks · Posted
You've already done it, here: new SPlayerListItemPacket(SPlayerListItemPacket.Action.UPDATE_DISPLAY_NAME, (ServerPlayerEntity) player) A packet is just a bit of data that is sent between two or more computers over a network. Usually you don't have to manually send packets because Minecraft takes care of this for you for standard vanilla gameplay, but in this case I think it's the best solution. You can dig around the 'net.minecraft.network' or 'net.minecraft.network.play' packages to look at some example packet implementations; AFAIK there isn't any documentation on them. What IDE are you using? -
By poopoodice · Posted
Maybe not in Vector3d, but there's one in Vector3f -
Went through all the steps to make forge server hosted from my computer. I was able to successfully launch the server, but after joining the server I noticed not all my mods were working. Most notably it didn't generate a world with biomes o' plenty when I made sure to set the biomes o' plenty default world setting in the configs to true. Also gravestone mod won't give me gravestones. I made sure to update my java and everything and yes, I made sure to create the server using the forge .jar file. Any suggestions on how to fix this?
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Well this is embarrasing. I don't know how I missed this, but it fixed everything. Thank you very much 🤣🔫
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