Jump to content

Tricky set-up for Mac OS X (>=1.8) with JDK 1.7


Recommended Posts

Posted

Hey ppl,

 

I just went through a couple of hours debugging the java build of my Minecraft Forge instance.

The I kept getting errors all the time.

 

My suggestion would be to add fixes/patches for the following:

 

1.

First off I kept getting error messages telling me that automatic download of the files `scala-library.jar`and `bcprov-jdk15on-148.jar`was not possible.

I tried then to find out where to download these manually, as the links where clearly broken.

The links I tried was `http://files.minecraftforge.net/fmllibs/{filename}`. I then discovered a forum post where they told others to just add `.stash` to the filename. So for scala-library it would be `http://files.minecraftforge.net/fmllibs/scala-library.jar.stash` and now that worked like a charm!

I just had to add the files to forge/mcp/jars/lib/ and that part was resolved.

 

2.

Next problem was that some of the libs where not compatible with JDK 7 SE ( java version "1.7.0_45" to be specific ).

I got the error

 

_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib

JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit

 

So, not so clearly, this had to do with the java version. You should use JDK 6 SE.

What I needed to do to make this work was to edit `forge/mcp/runtime/commands.py` line 789:

 

- self.cmdjava = '"%s"' % os.path.join(results[0], 'java')

+ self.cmdjava = '/usr/libexec/java_home -v1.6.0 --exec=java'

 

After all this, I got to finally compile my client with the mod.

 

Hope this helps someone, and that this can be fixed.

 

Cheers,

Artheus

Posted

1) Is intentional, update

2) Not applicable to the new system, and we don't back port things, So no. The only solution you'll get is to update to the new system.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Okay, I can understand that.

But it seems that does not support older versions of Minecraft, like 1.5.2.

 

My use-case is that I would like to create extra mods for a mod package that me and my friends are using.

I guess that this might be a slim use-case for trying to convince you that it might be good to support even older versions. But I am guessing that there might be others trying to do the same thing as me.

 

So my new suggestion being that you could add a small documentation on your site, on "How to do stuffs for the 1.5.2".

 

Might not be a really bad idea, as people would much rather it actually works directly than having to change stuff. But if they are determined on getting it to work for 1.5.2, I guess they'd like a little guidance before having to go through the trouble I went through.

 

If you want, I can write a documentation page for this. I'm more than happy to contribute stuff. ( Documentations, development tools, environmental tools, source code )

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When you name a method like that, with no return value, it is a constructor. The constructor must have the same name as the class it constructs, in this case, ModItems. I would strongly advise reading up on some basic Java tutorials, because you will definitely be running into a lot more issues as you go along without the basics. *I should also add that the Forge documentation is a reference, not a tutorial. Even following tutorials, you should know Java basics, otherwise the smallest of mistakes will trip you up as you copy someone elses code.
    • so, I'm starting modding and I'm following the official documantation for forge: https://docs.minecraftforge.net, but in the registries part it is not working as it is in the docs:   public class ModItems { private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, DarkStarvation.MOD_ID); public static final RegistryObject<Item> TEST_ITEM = ITEMS.register("test_item", () -> new Item(new Item.Properties())); public DarkStarvation(FMLJavaModLoadingContext context) { ITEMS.register(context.getModEventBus()); } } in 'public DarkStarvation(...' the DarkStarvation has this error: Invalid method declaration; return type required and the getModEventBus(): Cannot resolve method 'getModEventBus' in 'FMLJavaModLoadingContext' please help, I asked gpt but it is saying that I'm using an old method, but I'm following the latest version of Forge Docs???
    • I merged your second post with the original , there is no need to post a new thread asking for an answer. If someone sees your post and can help, they will reply. If you are seeking a quicker response, you could try asking in the Minecraft Forge diacord.
    • Create a new instance and start with cobblemon - if this works, add the rest of your mods in groups   Maybe another mod is conflicting - like Sodium/Iris or Radical Cobblemon Trainers
    • https://forums.minecraftforge.net/topic/157393-1201-forge-rocket-flame-particle-trail-moves-up-and-crashes-into-the-rocket-during-flight/#comment-584134
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.