JohnyK Posted February 13 Posted February 13 (edited) I am trying to create a (client-side) mod which would work almost like using F3 screen, but with custom pictures blit on player HUD (for example showing N/S when player is facing North/South etc.). Currently I am able to blit any image on screen I want, but I don't know, how to access player data for use in some logic to switch between images. I need help in what I should add in the blank space bellow so that the mod will blit on screen 1 if I'm facing South-ish (range -45 to 45 degrees) and 0 otherwise. public class HUDOverlay { private static final ResourceLocation COMPASS_0 = new ResourceLocation(HUDMod.MODID, "textures/compass/0.png"); private static final ResourceLocation COMPASS_1 = new ResourceLocation(HUDMod.MODID, "textures/compass/1.png"); public static final IGuiOverlay COMPASS_OVERLAY = ((gui, guiGraphics, partialTick, screenWidth, screenHeight) -> { int facing_direction = ___?___; if(-45 < facing_direction && facing_direction < 45) { guiGraphics.blit(COMPASS_1, screenWidth/2, 5, 0,0,3,4,3,4); } else { guiGraphics.blit(COMPASS_0, screenWidth/2, 5, 0,0,3,4,3,4); } }); } Essentially I'm asking for help in getting current client data. Thanks for any help. Edited February 15 by JohnyK Quote
vemerion Posted February 13 Posted February 13 2 hours ago, JohnyK said: Essentially I'm asking for help in getting current client data. You can access the player on the client with 'Minecraft.getInstance().player' Quote
JohnyK Posted February 14 Author Posted February 14 Thank you, your answer helped and it is working just like I imagined. Quote
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