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Posted

 

When starting a single player world, does forge create an instance of both the client and server proxies?

 

 

Some context for my question:

 

I'm working on an economy mod (basically a pure forge replacement for vault). I'm embarrassed to say that my first WIP releases didn't use proxies at all.  :-[  The result - as near as I can tell - was an economy created on both the client and another separate one on the server. Now I'm trying to use proxies so that the commands I'm registering (like /balance) only actually *do* something on the server. I have a common proxy as a base class with server and client proxies inheriting. My @SidedProxy annotation points directly to the client and server proxies. It seems to work well as long as I have a separate server and client, but when I start in single player mode, only the client action takes place (essentially do nothing behavior). This leads me to wonder if the server proxy is being created at all in single player.

 

Sorry if this is an overly noob-ish question. The tutorials and other posts I've found don't seem to answer my question. Or perhaps I'm blind to the answer at this point.

 

Thanks in advance!

Posted

Also watch out for Client-side only constructors.  EntityFireball has one and has caused a headache or two.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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