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Re: clientPacketHandlerSpec receiving packets on server?


nado

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Sorry to be a little off topic, but I was wondering about how to correctly set up my packet handling.

Is it ok to just have:

 

 

@NetworkMod(

    clientSideRequired = true,

    serverSideRequired = false,

    clientPacketHandlerSpec = @SidedPacketHandler(channels={"EntangleCraft"}, packetHandler=ClientPacketHandler.class),

    serverPacketHandlerSpec = @SidedPacketHandler(channels={"EntangleCraft"}, packetHandler=ServerPacketHandler.class),

    connectionHandler = EntangleCraft.class,

    versionBounds = "[1]"

    )

 

 

,given that both of those packetHandler classes implement IPacketHandler?

I assume something else needs to be done as my packets aren't sending :P

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Is support/bug reports really the place? I always thought this was for installation issues and stuff.

 

Anyhow, my server packet handler sends packets to all clients like this

MinecraftServer server = ModLoader.getMinecraftServerInstance();
server.getConfigurationManager().sendPacketToAllPlayers(packet);

Feel like I'm gonna get raged at for using something from ModLoader, especially since I use it again for sending from client to server:

ModLoader.sendPacket(packet);

 

Just to clarify, the title of this thread isn't my problem; I just want to know how to set up packets correctly. This was Kinniken's thread title, sorry about the hi-jack.

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