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slots droping items on ground on click [Solved]


TripleXGaming

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i have a gui that is larger than a normal gui in minecraft and only the slots outside of the normal area will drop items into the world on click.

 

once i put the item in the gui i cant take it out without it dropping and i dont want that ..

 

package TripleXGaming.Quantumcraft.TileEntities;

import org.lwjgl.opengl.GL11;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

public class containerControlUnit extends Container{

    protected TileEntityControlUnit tileEntity;
    
    
    public containerControlUnit (InventoryPlayer inventoryPlayer, TileEntityControlUnit te){
            tileEntity = te;
            
            for(int i = 0; i < 9; i++){
                this.addSlotToContainer(new MachineOutput(tileEntity, i, 8 + i * 18, -40));
            }
            for(int i = 14; i < 20; i++){
                this.addSlotToContainer(new ParticalAcceleratorQCSlot(tileEntity, i, 263, -27 + i * 18 - 14 * 18));
            }
            this.addSlotToContainer(new Slot(tileEntity, 10, 44, 14));
            this.addSlotToContainer(new Slot(tileEntity, 11, 44, 32));
            this.addSlotToContainer(new Slot(tileEntity, 12, 116, 14));
            this.addSlotToContainer(new Slot(tileEntity, 13, 116, 32));

            bindPlayerInventory(inventoryPlayer);
    }

    @Override
    public boolean canInteractWith(EntityPlayer player) {
            return tileEntity.isUseableByPlayer(player);
    }

    protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) {
    	for(int i = 0; i < 9; i++){
            this.addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 148));
    	}
    	for(int j = 9; j < 18; j++){
            this.addSlotToContainer(new Slot(inventoryPlayer, j, 8 + j * 18 - 9 * 18, 90));
    	}
    	for(int j = 18; j < 27; j++){
            this.addSlotToContainer(new Slot(inventoryPlayer, j, 8 + j * 18 - 18 * 18, 108));
    	}
    	for(int j = 27; j < 36; j++){
            this.addSlotToContainer(new Slot(inventoryPlayer, j, 8 + j * 18 - 27 * 18, 126));
    	}

    }

    @Override
    public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
            return null;
    }
}

Developer of Quantumcraft - a quantum mechanics based mod

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Yeah.

 

I messed with it once.

 

I never did find a solution.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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