Posted December 28, 201311 yr Hi, for one of my Blocks, which uses a TESR I want to return a Vanilla icon in the getIcon method, so that the destroy particles have the right color. This works, but every startup I get a warning, because I didn't register an Icon. I do not want to register the icon again, because then it would be duplicated in the texture sheet. Is there away to avoid that, without the warning?
December 28, 201311 yr What warning? Also, what are you talking about with the texture sheet? Im assuming you are using 1.6.4 and in that version there are no texture sheets. They are all individual files. Registering an icon to multiple blocks/items doesnt duplicate the actual image.
December 28, 201311 yr Author I am using 1.6.4, the warning looks like this: [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/items/MISSING_ICON_ITEM_24205_null.png In 1.6.4 there is definitely code for a Texture map which stitches the textures together. In there i would be duplicated needlessly.
December 28, 201311 yr Have you tried just using @Override public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = VanillaItemHere.itemIcon; }
December 28, 201311 yr Author With that the warning doesn't show up any more. The Icon still gets added to the Texture Map twice, but I guess that doesn't matter too much. Thanks.
December 28, 201311 yr If it such a big deal that a small 16x16 icon is on there twice then use the getIconFromDamage method instead and return the other items itemIcon. Completely untested but should work.
December 28, 201311 yr Author Yeah I don't think that it's worth the trouble. Just thought there might be a simple fix. I used getIconFromDamage before. It works for the destroy particles, but gives you the warning.
December 28, 201311 yr With that the warning doesn't show up any more. The Icon still gets added to the Texture Map twice, but I guess that doesn't matter too much. Thanks. Actually, it doesn't. 1) The code you were instructed to include doesn't register a new icon. 2) The texture manager is smart enough to recognize icons that have already been registered and not add them to the sprite sheet a second time. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 29, 201311 yr Author You are right, I misread a part in the TextureMap class, I thought that blockIcon's or itemIcon's got added to the sheet anyway, because of vanilla items. Thanks to both of you
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