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[SOLVED] [1.5.2.] Custom Mobs /w Custom Sounds.


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Posted

Hey mates. I've came here with another question about modding. I'm basicly modding my own mod(mobs, dimensions, items, blocks etc.). I've made one mob and i wanted to make it say my own sounds. I've watched alot of tutorials. It was said to put code like that in EntityName of your mob:

protected String getLivingSound() {
return "mob.mymob.bip";
}
protected String getHurtSound() {
return "mob.mymob.hurt";
}
protected String getDeathSound() {
return "mob.mymob.death";
}

 

 

So i've made that code, i only need to put sounds in folders. I tried to put them in [resources/sound3/mob/mymob]. Checked it out in the game...nothing works. I couldnt hear mymob make those sounds. I tried to put sounds in [resources/newsound/mob/mymob]. It didnt worked too! I also tried to convert them in .ogg format. Nothing changed! But when i try to set it like cow sounds, or chicken or enderman and etc. it works, but only with their sounds.

I dont know what to do, maybe you know?

P.S; I'm working with 1.5.2 version of minecraft.

Please Help me!

Thanks alot if you do. 

Posted

Your question is not any more important than any other question on here. Putting "Very important" in the title is a) not going to have the desired effect (more people reading) but the opposite and b) very insolent.

 

On topic: Post your sound registering code, it is important.

 

Very important means  its important for me... Not for others.

Posted

On topic: Post your sound registering code, it is important.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Its an event handler class.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Thanks. Could you give me any tutorial on how to do that, or code? I remember something about that, but that was ModLoader. Forge is another.

Look on the wiki (link above) in the tutorials list.

 

Seriously? Wiki? There is no answers on such questions. They only giv e answers on development if so.

Posted

Thanks. Could you give me any tutorial on how to do that, or code? I remember something about that, but that was ModLoader. Forge is another.

Look on the wiki (link above) in the tutorials list.

 

Seriously? Wiki? There is no answers on such questions. They only giv e answers on development if so.

 

Oh, so this page doesn't exist.  Gotcha.

(Despite being old, its still accurate, based on a cursory glance and my recollections of when I did it)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Thanks. Could you give me any tutorial on how to do that, or code? I remember something about that, but that was ModLoader. Forge is another.

Look on the wiki (link above) in the tutorials list.

 

Seriously? Wiki? There is no answers on such questions. They only giv e answers on development if so.

 

Oh, so this page doesn't exist.  Gotcha.

(Despite being old, its still accurate, based on a cursory glance and my recollections of when I did it)

 

Thanks, but i still miss understand something. Tutorial says i supposed to put  MinecraftForge.EVENT_BUS.register(new HalflifeMod_EventSounds()); in @PreInit in Main.class. So it should be looks like that;

 

 

@PreInit

MinecraftForge.EVENT_BUS.register(new HalflifeMod_EventSounds());

}}

 

 

 

Because eclipse giving me an error;

Syntax Error on token "MinecraftForge", delete this token

 

Without that string my sounds doesnt work. Can you help? I'll give you some codes;

package doorcloser.modding;

import net.minecraftforge.client.event.sound.SoundLoadEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ForgeSubscribe;

public class HalflifeMod_EventSounds
{

    @ForgeSubscribe
    public void onSound(SoundLoadEvent event)
    {
        try 
        {
            event.manager.soundPoolSounds.addSound("houndeye/bip.wav", mod_HalflifeMod.class.getResource("/resources/newsound/mob/bip.ogg"));            
        
        } 
        catch (Exception e)
        {
            System.err.println("Failed to register one or more sounds.");
        }
    
        event.manager.soundPoolSounds.addSound("houndeye/bip1.ogg", mod_HalflifeMod.class.getResource("/resources/newsound/mob/bip1.ogg"));         
        event.manager.soundPoolSounds.addSound("houndeye/bip2.ogg", mod_HalflifeMod.class.getResource("/resources/newsound/mob/bip2.ogg"));         
        event.manager.soundPoolSounds.addSound("houndeye/bip3.ogg", mod_HalflifeMod.class.getResource("/resources/newsound/mob/bip3.ogg"));
        
}}

 

Did i set the paths not correct? Please help,

Posted

@PreInit
MinecraftForge.EVENT_BUS.register(new HalflifeMod_EventSounds());
}}

 

This is wrong.

 

First, @PreInit is a function declared with the @PreInit annotation in your main class.

Second (and the only inaccuracy in the tutoral) is that @PreInit was depreciated in favor of @EventHandler, but it should alert you to this and what to use instead.

Third, I don't know how you thought you needed two unpaired close-braces.

 

    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
        MinecraftForge.EVENT_BUS.register(new HalflifeMod_EventSounds());
    }

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

@PreInit
MinecraftForge.EVENT_BUS.register(new HalflifeMod_EventSounds());
}}

 

This is wrong.

 

First, @PreInit is a function declared with the @PreInit annotation in your main class.

Second (and the only inaccuracy in the tutoral) is that @PreInit was depreciated in favor of @EventHandler, but it should alert you to this and what to use instead.

Third, I don't know how you thought you needed two unpaired close-braces.

 

    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
        MinecraftForge.EVENT_BUS.register(new HalflifeMod_EventSounds());
    }

 

Eclipse says; @EventHandler cannot be resolved to a type.

Whats the matter? Am i suppose to type it below @Mod, or upper? Below public class or upper?

Posted

EventHandler wasnt implemented yet in 1.5.2 forge.

 

DoorCloser, is there any reason you dont start modding with 1.6.4? You might get better answers if you update.

 

I know, but there was alot of changes. I was already modding for 1.5.2. When i finish my mod, i'll port it to 1.6.4. :9

Posted

EventHandler wasnt implemented yet in 1.5.2 forge.

 

DoorCloser, is there any reason you dont start modding with 1.6.4? You might get better answers if you update.

 

So, @PreInit made without errors. But still no sounds. I dont know where to put them. Is it supposed to be in sound3 or newsound in resources folder? I tried to put folder newsound in minecraft.jar, nothing worked. I did something wrong again? Check my codes please:

 

Event_Sound file:

 

 

package doorcloser.modding;

 

import net.minecraftforge.client.event.sound.SoundLoadEvent;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.ForgeSubscribe;

 

public class HalflifeMod_EventSounds {

 

@ForgeSubscribe

public void onSound(SoundLoadEvent event) {

try {

event.manager.soundPoolSounds.addSound("houndeye/bip1.wav",

mod_HalflifeMod.class

.getResource("/newsound/mob/houndeye/bip1.wav"));

event.manager.soundPoolSounds.addSound("houndeye/bip2.wav",

mod_HalflifeMod.class

.getResource("/newsound/mob/houndeye/bip2.wav"));

event.manager.soundPoolSounds.addSound("houndeye/bip3.wav",

mod_HalflifeMod.class

.getResource("/newsound/mob/houndeye/bip3.wav"));

 

} catch (Exception e) {

System.err.println("Failed to register one or more sounds.");

}

 

}

}

 

 

 

My mod file:

 

 

package doorcloser.modding;

 

import net.minecraftforge.common.*;

import net.minecraft.block.Block;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.EnumCreatureType;

import net.minecraft.item.EnumToolMaterial;

import net.minecraft.item.Item;

import net.minecraft.item.ItemFood;

import net.minecraft.item.ItemStack;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraftforge.common.EnumHelper;

import cpw.mods.fml.client.registry.RenderingRegistry;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.Init;

import cpw.mods.fml.common.Mod.PreInit;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.EntityRegistry;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

// basic forge stuff

@Mod(modid = "mod_HalflifeMod", name = "Half-Life MOD", version = "v1")

 

@NetworkMod(clientSideRequired = true, serverSideRequired = false)

public class mod_HalflifeMod {

 

@PreInit

    public void preInit(FMLPreInitializationEvent event)

    {

        MinecraftForge.EVENT_BUS.register(new HalflifeMod_EventSounds());

    }

 

//creative tabs

public static CreativeTabs hltab = new TabHL(CreativeTabs.getNextID(), "Half-Life Blocks");

 

 

public static Block floor01;

public static Block floor02;

public static Block floor03;

public static Block wall01;

public static Block wall02;

public static Block wall03;

public static Block wall04;

public static Block wall05;

public static Block wall06;

public static Block wall07;

public static Block wall08pt1;

public static Block wall08pt2;

public static Block smallpc;

public static Block xeniangrass;

public static Block xeniandirt;

public static Block xenianbluepillar;

public static Block xeniangreenpillar;

public static Block xenianstone;

public static Block xenianpillar;

 

public static Block xenportal;

public static int DimID = 4;

public static BiomeGenBase xenbiome1 = new BiomeGenSpaces(30);

 

 

 

public String getVersion() {

return "1.5.2";

}

 

@Init

public void load(FMLInitializationEvent event) {

 

//Houndeye main

EntityRegistry.registerGlobalEntityID(EntityHoundeye.class,"Houndeye", EntityRegistry.findGlobalUniqueEntityId(), 111738, 889345);

RenderingRegistry.registerEntityRenderingHandler(EntityHoundeye.class, new RenderHoundeye(new ModelHoundeye(), 0.5F));

 

//rendering stuff

EntityRegistry.registerModEntity(EntityHoundeye.class, "Houndeye", 1, this, 80, 3, true);

EntityRegistry.addSpawn(doorcloser.modding.EntityHoundeye.class,20,3,8, EnumCreatureType.creature);

 

// floor 01 block

floor01 = new BlockFloor01(2000, "floor01")

.setUnlocalizedName("floor01")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(floor01, "floor01");

LanguageRegistry.addName(floor01, "Chess Floor");

 

// floor 02 block

floor02 = new BlockFloor02(2001, "floor02")

.setUnlocalizedName("floor02")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(floor02, "floor02");

LanguageRegistry.addName(floor02, "Carpet FLoor");

 

// floor 03 block

floor03 = new BlockFloor03(2002, "floor03")

.setUnlocalizedName("floor03")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(floor03, "floor03");

LanguageRegistry.addName(floor03, "SiloD Floor");

 

// wall 01 block

wall01 = new BlockWall01(2003, "wall01")

.setUnlocalizedName("wall01")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(wall01, "wall01");

LanguageRegistry.addName(wall01, "Green MetalWall");

 

// wall 02 block

wall02 = new BlockWall02(2004, "wall02")

.setUnlocalizedName("wall02")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(wall02, "wall02");

LanguageRegistry.addName(wall02, "Green MetalWall 2");

 

// wall 03 block

wall03 = new BlockWall03(2005, "wall03")

.setUnlocalizedName("wall03")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(wall03, "wall03");

LanguageRegistry.addName(wall03, "Grey MetalWall");

 

// wall 04 block

wall04 = new BlockWall04(2006, "wall04")

.setUnlocalizedName("wall04")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(wall04, "wall04");

LanguageRegistry.addName(wall04, "Grey MetalWall 2");

 

// wall 05 block

wall05 = new BlockWall05(2007, "wall05")

.setUnlocalizedName("wall05")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(wall05, "wall05");

LanguageRegistry.addName(wall05, "Green MetalWall 3");

 

// wall 06 block

wall06 = new BlockWall06(2008, "wall06")

.setUnlocalizedName("wall06")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(wall06, "wall06");

LanguageRegistry.addName(wall06, "Grey MetalWall 3");

 

// wall 07 block

wall07 = new BlockWall07(2009, "wall07")

.setUnlocalizedName("wall07")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(wall07, "wall07");

LanguageRegistry.addName(wall07, "Grey MetalWall 4");

 

// wall 08 pt1 block

wall08pt1 = new BlockWall08pt1(2010, "wall08pt1")

.setUnlocalizedName("wall08pt1")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(wall08pt1, "wall08pt1");

LanguageRegistry.addName(wall08pt1, "String Wall Top");

 

// wall 08 pt2 block

wall08pt2 = new BlockWall08pt2(2011, "wall08pt2")

.setUnlocalizedName("wall08pt2")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(wall08pt2, "wall08pt2");

LanguageRegistry.addName(wall08pt2, "String Wall Bottom");

 

// small pc block

smallpc = new BlockPC(2012, "smallpc")

.setUnlocalizedName("monitor")

.setHardness(4.0F)

.setResistance(5.0F)

.setStepSound(Block.soundMetalFootstep);

GameRegistry.registerBlock(smallpc, "smallpc");

LanguageRegistry.addName(smallpc, "Small PC");

 

// [XEN STUFF BELOW]

 

// xenian grass block

xeniangrass = new BlockXenianGrass(2013, "xeniangrass")

.setUnlocalizedName("xeniangrass")

.setHardness(2.0F)

.setResistance(3.0F)

.setStepSound(Block.soundGrassFootstep);

GameRegistry.registerBlock(xeniangrass, "xeniangrass");

LanguageRegistry.addName(xeniangrass, "Xenian Grass");

// xenian dirt block

xeniandirt = new BlockXenianDirt(2014, "xeniandirt")

.setUnlocalizedName("xeniandirt")

.setHardness(2.0F)

.setResistance(3.0F)

.setStepSound(Block.soundGrassFootstep);

GameRegistry.registerBlock(xeniandirt, "xeniandirt");

LanguageRegistry.addName(xeniandirt, "Xenian Dirt");

// xenian blue pillar block

xenianbluepillar = new BlockXenianBluePillar(2015, "xenianbluepillar")

.setUnlocalizedName("xenianbluepillar")

.setHardness(8.0F)

.setResistance(4.0F)

.setStepSound(Block.soundStoneFootstep);

GameRegistry.registerBlock(xenianbluepillar, "xenianbluepillar");

LanguageRegistry.addName(xenianbluepillar, "Blue Xenian Pillar");

// xenian green pillar block

xeniangreenpillar = new BlockXenianGreenPillar(2016, "xenianbluepillar")

.setUnlocalizedName("xeniangreenpillar")

.setHardness(8.0F)

.setResistance(4.0F)

.setStepSound(Block.soundStoneFootstep);

GameRegistry.registerBlock(xeniangreenpillar, "xeniangreenpillar");

LanguageRegistry.addName(xeniangreenpillar, "Green Xenian Pillar");

// xenian pillar block

xenianpillar = new BlockXenianPillar(2017, "xenianpillar")

.setUnlocalizedName("xenianpillar")

.setHardness(8.0F)

.setResistance(4.0F)

.setStepSound(Block.soundStoneFootstep);

GameRegistry.registerBlock(xenianpillar, "xenianpillar");

LanguageRegistry.addName(xenianpillar, "Xenian Pillar");

// xenian stone block

xenianstone = new BlockXenianStone(2018, "xenianstone")

.setUnlocalizedName("xenianstone")

.setHardness(8.0F)

.setResistance(4.0F)

.setStepSound(Block.soundStoneFootstep);

GameRegistry.registerBlock(xenianstone, "xenianstone");

LanguageRegistry.addName(xenianstone, "Xenian Stone");

 

// xenian portal block

xenportal = new BlockXenPortal(2019)

.setUnlocalizedName("xenportal")

.setHardness(8.0F)

.setResistance(4.0F)

.setStepSound(Block.soundStoneFootstep);

GameRegistry.registerBlock(xenportal, "xenportal");

LanguageRegistry.addName(xenportal, "Xenian Portal");

 

// Dimension stuff below

DimensionManager.registerProviderType(DimID, WorldProviderXen.class, true);

DimensionManager.registerDimension(DimID, DimID);

}}

 

 

 

 

 

My Entity file:

 

 

package doorcloser.modding;

 

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.client.Minecraft;

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.entity.Entity;

import net.minecraft.entity.ai.EntityAIAttackOnCollide;

import net.minecraft.entity.ai.EntityAIHurtByTarget;

import net.minecraft.entity.ai.EntityAILeapAtTarget;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction;

import net.minecraft.entity.ai.EntityAINearestAttackableTarget;

import net.minecraft.entity.ai.EntityAISwimming;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.ai.EntityAIWatchClosest;

import net.minecraft.entity.ai.EntityLookHelper;

import net.minecraft.entity.monster.EntityMob;

import net.minecraft.entity.passive.EntityVillager;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.pathfinding.PathEntity;

import net.minecraft.world.World;

 

public class EntityHoundeye extends EntityMob {

 

// mob

public EntityHoundeye(World par1World) {

 

super(par1World);

this.setSize(0.6F, 0.8F);

this.moveSpeed = 0.3F;

texture = "/mob/HL/Houndeye.png";

isImmuneToFire = true;

this.getNavigator().setSpeed(0.3F);

// mob's ai below

 

this.tasks.addTask(0, new EntityAISwimming(this));

this.tasks.addTask(1, new EntityAIAttackOnCollide(this,

EntityPlayer.class, this.moveSpeed, false));

this.tasks.addTask(2, new EntityAIMoveTwardsRestriction(this,

this.moveSpeed));

this.tasks.addTask(3, new EntityAIWander(this, 0.2F));

this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));

this.tasks.addTask(5, new EntityAIWatchClosest(this,

EntityPlayer.class, 6.0F));

this.tasks.addTask(6, new EntityAILookIdle(this));

this.targetTasks.addTask(0, new EntityAIHurtByTarget(this, true));

this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this,

EntityPlayer.class, 25.0F, 0, true));

 

}

 

protected boolean isAIEnabled()// enable/disable ai

{

return true;

}

 

public int func_82193_c(Entity par1Entity) // the ammount of damage

{

return 4;

}

 

protected void fall(float par1) {

}

 

public int getMaxHealth() // mob's health

{

return 15;

}

 

protected String getLivingSound() {

return "newsound.mob.houndeye.bip";

}

 

protected String getHurtSound() {

return "houndeye.bip";

}

 

protected String getDeathSound() {

return "mob.houndeye.bip";

}

 

public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {

super.writeEntityToNBT(par1NBTTagCompound);

}

 

public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {

super.readEntityFromNBT(par1NBTTagCompound);

}

 

protected float getSoundVolume() {

return 0.4F;

}

 

protected boolean canDespawn() // respawn after kill on the same spot

{

return false;

 

}

}

 

 

Posted

Im guessing like every other asset for mods, it goes in your mod's asset folder. Probably in a sub-folder called sounds.

 

ITS FINALLY WORKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I HAD TO PUT MY entity's sounds FOLDER IN resources/mod/sound FOLDER!!!! YEEEEEEEEEEEEEEEAAAAAAAAAAAH!!! THANKS EVERYONE!!!! THIS PROBLEM NOW SOLVED!!!!!!!!!!!!!!!!!!!!!

Posted

EventHandler wasnt implemented yet in 1.5.2 forge.

 

Whoops, yeah, this.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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    • I Made this modpack myself and When i Open a world with embeddium enabeld no chuncks are loading in and when i have the mod brute force rendering culling eanbled the game will not start     This is the Modlist:   Chef's Delight [Forge] (by redstone3game) Yung Structures Addon for Loot Integrations (by someaddon) Macaw's Paths and Pavings (by sketch_macaw) My Nether's Delight (by soytutta) Client Crafting (by someaddon) Integrated Stronghold (by CraisinLord) Delightful (by brnbrd) Immersive Aircraft [Fabric/Forge] (by Conczin) Mysterious Mountain Lib (by sz0999312) Infinity Buttons (by LarsMans) SuperMartijn642's Core Lib (by SuperMartijn642) Clumps (by Jaredlll08) Embeddium (by FiniteReality) Cosmetic Armor Reworked (by LainMI) Creeper Overhaul (by joosh_7889) Balm (by BlayTheNinth) HT's TreeChop (by hammertater) Fastload (by StockiesLad) ImmediatelyFast (by RaphiMC) Integrated Dungeons and Structures (by CraisinLord) Mobtimizations - Entity Performance Fixes (by Corosus) Handcrafted (by terrariumearth) SuperMartijn642's Config Lib (by SuperMartijn642) Dramatic Doors (by FizzWare) Allurement (by TeamAbnormals) Xaero's World Map (by xaero96) Panda's Extra Details (by ThePandaOliver) Geophilic – Vanilla Biome Overhauls (by bebebea_loste) Auroras (by Verph) Naturalist (by Starfish_Studios) Iron Chests (by ProgWML6) Corpse (by henkelmax) FastSuite (by Shadows_of_Fire) Controlling (by Jaredlll08) Ash API (by Trikzon) Eating Animation [Neo/Forge] (by matyrobbrt) Macaw's Doors (by sketch_macaw) ForgeEndertech (by EnderLanky) Philip's Ruins (by philipmoddev) Resourceful Config (by ThatGravyBoat) ModernFix (by embeddedt) Quark (by Vazkii) Illager Invasion [Forge & Fabric] (by Fuzs) Integrated API (by CraisinLord) Redirector [Modern] (by pOtAto__bOy) Macaw's Fences and Walls (by sketch_macaw) Diagonal Windows [Forge & Fabric] (by Fuzs) Waystones (by BlayTheNinth) [EMF] Entity Model Features [Fabric & Forge] (by Traben) FerriteCore ((Neo)Forge) (by malte0811) CodeChicken Lib 1.8.+ (by covers1624) Macaw's Roofs (by sketch_macaw) Server Country Flags (by khajiitos) Bookshelf (by DarkhaxDev) Comforts (Fabric/Forge/Quilt) (by TheIllusiveC4) Enchantment Descriptions (by DarkhaxDev) Entity Culling Fabric/Forge (by tr7zw) Embeddium++ (by SrRapero720) Embeddium (Rubidium) Extra (by dimadencep) Smooth Boot (Reloaded) (by AbdElAziz333) Dungeons and Taverns (by Nova_Wostra) Placeables (by ItzSkay) CoroUtil (by Corosus) Small Ships [Fabric & Forge] (by talhanation) Trade Cycling (by henkelmax) Better Fps - Render Distance[Forge] (by someaddon) Better Villages - Forge (by jtl_elisa) PandaLib (by ThePandaOliver) Curios API (Forge/NeoForge) (by TheIllusiveC4) Stoneworks [Forge & Fabric] (by Fuzs) Pastel Shaders (by ElocinDev) Integrated Villages (by CraisinLord) More Axolotl Variants API (by AkashiiKun69) Potato Shader (by RRe36) Better Archeology (by Pandarix) Block Runner [Forge & Fabric] (by Fuzs) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Kiwi 🥝 (Neo/Forge) (by Snownee) Macaw's Lights and Lamps (by sketch_macaw) Loot Integrations (by someaddon) Farmers Structures (by BlackAuresArt) Wilderness (by ketok) Corpse x Curios API Compat (by Project8gbDeRam) Friends&Foes (Forge/NeoForge) (Copper Golem,Glare,Crab,Moobloom,Iceologer,Rascal,Tuff Golem,Wildfire,Illusioner) (by Faboslav) More Mob Variants (by nyuppo) Better Than Mending (by legobmw99) Remove Reloading Screen (by dimadencep) Simply Swords [Fabric & Forge] (by sweenuss) Better Brightness Slider (by LaidBackSloth) Krypton Reforged (by Txni) AppleSkin (by squeek502) Supplementaries Squared (by plantspookable) Horse Expert (by Fuzs) YUNG's Menu Tweaks (Forge) (by YUNGNICKYOUNG) Pet Cemetery (by TeamAbnormals) Leaky - Item Lag Fix[Forge/Fabric] (by someaddon) Tectonic (by Apollo) Saturn (by AbdElAziz333) Searchables (by Jaredlll08) Inventory HUD+ (by dmitrylovin) Moonlight Lib (by MehVahdJukaar) Explorify – Dungeons & Structures (by bebebea_loste) Placebo (by Shadows_of_Fire) Overflowing Bars [Forge & Fabric] (by Fuzs) Citadel (by sbom_xela) Alex's Mobs - Naturalist Compat (by Kanadeyoru) Forge CIT (by tfarecnim) Create (by simibubi) Starlight (Forge) (by Spottedleaf) [ETF] Entity Texture Features - [Fabric & Forge] (by Traben) Advanced Chimneys (by EnderLanky) Corn Delight[Forge] (by sz0999312) Trials Chambers [1.20.1 Backport] (by Jusey1z) MVS - Moog's Voyager Structures (by finndog_123) Macaw's Paintings (by sketch_macaw) Alternate Current (by SpaceWalkerRS) Hopo Better Ruined Portals (Fabric/Forge/NeoForge) (by hoponopono) Alex's Delight (by Baisylia) Macaw's Biomes O' Plenty (by Samlegamer_) Resourceful Lib (by ThatGravyBoat) FindMe (by Buuz135) Macaw's Bridges (by sketch_macaw) YUNG's Better Witch Huts (Forge) (by YUNGNICKYOUNG) MNS - Moog's Nether Structures (by finndog_123) Mowzie's Mobs (by bobmowzie) FastWorkbench (by Shadows_of_Fire) Transparent (by Trikzon) Artifacts (by ochotonida) Passable Foliage 🌳 (Neo/Forge) (by Snownee) Supplementaries (by MehVahdJukaar) Atmospheric (by TeamAbnormals) Alex's Caves (by sbom_xela) Alex's Caves Delight (by FixerLink1) Ocean's Delight (by scouter567) Brute force Rendering Culling (by RogoShum) fix GPU memory leak[Forge/Fabric] (by someaddon) Burnt: Better Vanilla Fire (by pxlbnk) YDM's Weapon Master (by YourDailyModderx) Curios Compat Layer for Accessories (by Blodhgarm) MES - Moog's End Structures (by finndog_123) Pale Garden and Creaking (by MinoBanana) YUNG's Better Jungle Temples (Forge) (by YUNGNICKYOUNG) AddonsLib (by Samlegamer_) Athena (by CodexAdrian) MakeUp - Ultra Fast | Shaders (by XavierFST) Xaero's Minimap (by xaero96) Macaw's Trapdoors (by sketch_macaw) Translocators 1.8.+ (by covers1624) Additional Structures (by XxRexRaptorxX) AI Improvements (by QueenOfMissiles) Autochef's Delight (by Snownee) Iron Furnaces (by XenoMustache) Iris/Oculus & GeckoLib Compat (by ElocinDev) Connectivity (by someaddon) Easy Magic [Forge & Fabric] (by Fuzs) Blueprint (by TeamAbnormals) VillagersPlus (FORGE) (by finallion_13) Panda's Falling Tree's (by ThePandaOliver) Xaero's Minimap & World Map - Waystones Compatibility [Forge] (by ArcaneAlloy) ServerCore (by Wesley8081) MrCrayfish's Furniture Mod: Refurbished (by MrCrayfish) Just Enough Items (JEI) (by mezz) Farmer's Delight (by vectorwing) Old fisherman swamp house (by SuperWarioModTeam) YUNG's Better Nether Fortresses (Forge) (by YUNGNICKYOUNG) Lithostitched (by Apollo) FastFurnace (by Shadows_of_Fire) DrDestens MCShaders (by DrDesten) Server Performance - Smooth Chunk Save[Forge/Fabric] (by someaddon) Noisium (by Steveplays28) Puzzles Lib [Forge & Fabric] (by Fuzs) YUNG's Bridges (Forge) (by YUNGNICKYOUNG) Alex's Mobs (by sbom_xela) Regions Unexplored (forge/fabric) (by UHQ_GAMES) Architectury API (by shedaniel) Radium Reforged (by Asek3) Separated Leaves (by LarsMans) CullLessLeaves Reforged (Unofficial) (by ccr4ft3r) Just Enough Effect Descriptions (JEED) (by MehVahdJukaar) FastBoot (by dnlayu) Framework (by MrCrayfish) Chipped (by terrariumearth) MSS - Moog's Soaring Structures (by finndog_123) GeckoLib (by Gecko) CB Multipart (by covers1624) GlitchCore (by TheAdubbz) Realm RPG: Fallen Adventurers (by nocubeyt) Zume (by Nolij) Library Ferret - Forge (by jtl_elisa) Recipe Essentials[Forge/Fabric] (by someaddon) Macaw's Stairs (by sketch_macaw) Accessories (by Blodhgarm) What Are They Up To (Watut) (by Corosus) GroovyModLoader (GML) (by matyrobbrt) Fruits Delight (by lcy0x1) Just Enough Breeding (JEBr) (by Christofmeg) Farmer's Respite (by lumpazl) YUNG's API (Forge) (by YUNGNICKYOUNG) Underground Villages (by Mrbysco) Easy Anvils [Forge & Fabric] (by Fuzs) Cupboard (by someaddon) Diagonal Walls (by Fuzs) Large Ore Deposits (by EnderLanky) More Axolotl Variants Mod (by AkashiiKun69) Zeta (by Vazkii) TerraBlender (Forge) (by TheAdubbz) Biomes O' Plenty (by Forstride) Bocchium (by pOtAto__bOy) FramedBlocks (by XFactHD) Patchouli (by Vazkii) Quark Delight (by nocubeyt) Just Enough Resources (JER) (by way2muchnoise) Amendments (by plantspookable) Simple Hats (by fonnymunkey) Oculus (by Asek3) OpenBlocks Elevator (by vsngarcia) YUNG's Better Mineshafts (Forge) (by YUNGNICKYOUNG) Skin Layers 3D (Fabric/Forge) (by tr7zw) Mouse Tweaks (by YaLTeR) YUNG's Extras (Forge) (by YUNGNICKYOUNG)
    • After removing shieldexpansion it wont let me join the server because it's included in the server's modpack. is there a way to bypass that?  
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