Posted May 13, 20241 yr I am a beginner modder, with around 50 hours of experience being guided by tutorials and chat-gpt. My mod is almost done, but I want to make the plants specifically require sunlight to encourage players to establish structure above ground. After looking at the vanilla code for a few hours, I'm still unsere what the best way to do this would be. I would be happy if someone with more experience could point me in the right direction.
September 28, 20241 yr Author If anyone is wanting to know, the solution looked like this: // Helper method to check sunlight conditions (including daylight) private static boolean isSufficientSunlight(Level world, BlockPos pos) { int skyLight = world.getBrightness(LightLayer.SKY, pos); long dayTime = world.getDayTime() % 24000; // Check if it's daytime and if there is enough sunlight return dayTime < 12000 && skyLight >= 5; } @SubscribeEvent public static void onCropGrow(BlockEvent.CropGrowEvent.Post event) { Level world = (Level) event.getLevel(); if (world.isClientSide) return; // Don't run logic on the client side BlockPos pos = event.getPos(); // Check if the block is a glowberry vine, skip destruction if it is if (event.getState().getBlock() == Blocks.CAVE_VINES || event.getState().getBlock() == Blocks.CAVE_VINES_PLANT) { // Skip glowberry vines return; } // Check sunlight and time restrictions if (world.getBrightness(LightLayer.SKY, pos) < 13) { // Destroy the crop (turn it into air) if there is not strong sunlight world.removeBlock(pos, false); } } // Doesn't let animals breed if there is no sunlight @SubscribeEvent public static void onAnimalBreed(BabyEntitySpawnEvent event) { Level world = event.getParentA().getCommandSenderWorld(); if (world.isClientSide) return; // Don't run logic on the client side if (!(event.getParentA() instanceof Animal) || !(event.getParentB() instanceof Animal)) { return; // Ensure it is animals breeding } Animal parentA = (Animal) event.getParentA(); Animal parentB = (Animal) event.getParentB(); // Doesn't let chicken breed if (parentA instanceof Chicken || parentB instanceof Chicken){ event.setCanceled(true); return; } if (!isSufficientSunlight(world, parentA.blockPosition())) { // Cancel the breeding event event.setCanceled(true); return; } if (!isSufficientSunlight(world, parentB.blockPosition())) { // Cancel the breeding event event.setCanceled(true); } }
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