Jump to content

Recommended Posts

Posted

The following list has been build on try & error experience and might not be correct or perfect. If you feel that this can be improved, please feel free to comment and add your suggestions.

 

1. Install the NetBeans Gradle plugin

Tools -> Plugins -> Available Plugins -> search for "Gradle" -> install

 

2. Install the latest Gradle

As Forge ships with an outdated Gradle version that causes issues during debugging, you need to dowload the latest binaries from the official source

Forge Gradle has been updated, no need for manual install anymore, but guide kept for reference.

 

Extract the Zip into any directory (no installation necessary), then point Netbeans to this directory under Tools -> Options -> Miscellaneous -> Gradle -> Gradle Installation Directory

 

3. Download the latest/recommended Forge SRC zip

Extract it to a new directory, which will then be your project directory.

 

4. Setup Forge

Open a command line and go to that new directory to setup the decompile workspace:

gradlew setupDecompWorkspace

 

If you have issues and think you messed up the setup, run:

gradlew cleancache --refresh-dependencies

If that one fails: go to your \User\Home directory and delete the .gradle directory, then try again.

 

5. Open the project

File -> Open Project -> navigate to the dir where you extracted the files.

 

If you have not installed the latest Gradle, you will receive an error message about that at this point.

 

6. Run the client

To run the client you need to execute the 'runClient' task. If you want to tie that to the run button (F6) you need to first edit the built-in task as follows:

[*]Go to project properties -> Gradle project -> Manage Built-In Tasks

[*]Select the task 'Run' from the list

[*]Deselect 'Inherit' to enable edit, then under 'Tasks' replace "run" with "runClient"

6. Run the server

As in 6. just that you need to execute the task 'runServer' instead of 'runClient'. You can change the built-in run task accordingly as described above.

 

If you often switch between server and client compilation, you can add profiles to the project properties like 'Client' and 'Server' which have individual configurations of the 'Run' task. This makes switching a lot easier.

 

Hint: you can debug by using the debugClient and debugServer tasks as above.

 

7. Build the mod jar

To build a distributable mod jar, use the build button (F11).

The result file will be placed in "build\libs".

 

8. Customize your mod

Beside adding code you can customize your mod by editing the build.gradle file (Build Scripts -> double-click build.gradle).

Here you can edit "version", "group" and "archivesBaseName" to your likings.

My Mods

 

New Dawn - A completely new terrain engine for Minecraft

TwoTility - Blocks and Items for a better Minecraft

TwoGraves - Keeps your items safe on death

Posted
Edit your netbeans run configs directly, don't mess in the build.gradle.

 

This was one of my many attempts, but whatever I do, the arguments are always ignored even if definitely present, and I have no clue why.

 

Edit: I changed the tutorial so that it adds the required parameters to the run config. It doesn't fix the problem, however.

My Mods

 

New Dawn - A completely new terrain engine for Minecraft

TwoTility - Blocks and Items for a better Minecraft

TwoGraves - Keeps your items safe on death

Posted

Good to see someone besides myself working on mods with NetBeans.

 

Step 2. Typographic error, you have "Force" instead of "Forge".

 

Also, clarify "working directory". Do you mean, as it was previously, a subdirectory of the MCP stuff? Or, do you mean inside of the gradle path? Or, do you mean as a copy within the mod's structure? Hopefully, NOT the latter, ... I have enough mod projects that I would be frustrated if I had that many duplicates..........

Posted

Use the force... eh.. Forge. ;)

 

The extracted ZIP is your working and project directory. But compared to earlier Forge versions, it is now much more tidy, as the Minecraft and Forge code has been moved into a jar by the team.

My Mods

 

New Dawn - A completely new terrain engine for Minecraft

TwoTility - Blocks and Items for a better Minecraft

TwoGraves - Keeps your items safe on death

Posted

Hello,

 

As I was running the same environment in debug mode, I've found that no argument is passed into the launched command.

 

The main class is set by the DevBasePlugin class but the "args" passed as well as the "fml.ignoreInvalidMinecraftCertificates" parameters never reaches the run task of the build.

 

I find the same errors using the command line.

 

Can anyone confirm that at least the command line scripts can perform a build ?

  • 2 weeks later...
Posted

Two, going off the run task you posted in this thread, I believe you have the wrong syntax for the args and jvmArgs methods, as pointed out by a Gradle dev here.  Instead of passing each set of arguments as a single string, pass each token separately, as follows:

args("--version", "1.6", "--tweakClass", "cpw.mods.fml.common.launcher.FMLTweaker", "--accessToken", "FML")
jvmArgs("-Xincgc",  "-Xmx1024M", "-Xms1024M", "-Djava.library.path=${project.buildDir}/natives",  "-Dfml.ignoreInvalidMinecraftCertificates=true")

 

That said, these run tasks appear to work for Forge version 1.6.4-9.11.1.964:

task runClient(type: JavaExec) {
    classpath = sourceSets.main.runtimeClasspath
    main = "net.minecraft.launchwrapper.Launch"
    args("--version", "1.6",
        "--tweakClass", "cpw.mods.fml.common.launcher.FMLTweaker",
        "--accessToken", "FML")
    jvmArgs("-Xincgc",
        "-Xmx1024M",
        "-Xms1024M",
        "-Djava.library.path=${project.buildDir}/natives",
        "-Dfml.ignoreInvalidMinecraftCertificates=true")
    workingDir("eclipse")
}

task runServer(type: JavaExec) {
    classpath = sourceSets.main.runtimeClasspath
    main = "cpw.mods.fml.relauncher.ServerLaunchWrapper"
    jvmArgs("-Xincgc", "-Dfml.ignoreInvalidMinecraftCertificates=true")
}

 

Note that you'll have to manually configure the project's properties in order for Netbeans' run button (or F6) to execute either of these tasks.  Also, keep in mind that if you use the clean task, it will delete your build folder along with the natives folder inside.  You can run the extractNatives task again to get it back.

  • 1 month later...
  • 1 month later...
Posted

Sorry for long time no answer and big thanks for the fix!

 

I just tested the change with the current Forge version (172-10.12.1.1061) and it works.

 

If you just hit the run tasks, it complains because no main class has been set. This is understandable because the script doesn't know if I want to run server or client obviously. It might be a good idea to default the run to runClient, because that is what most people want to run.

 

If I change the built-in run task to run 'runClient' instead, the client launches properly and everything seems to work fine. I got at some point an error about the lwjgl missing, but the second time I run "setupDecompWorkspace" the error was gone. No clue what caused that on my first try.

My Mods

 

New Dawn - A completely new terrain engine for Minecraft

TwoTility - Blocks and Items for a better Minecraft

TwoGraves - Keeps your items safe on death

Posted

I updated the initial post to reflect the changes. I still cannot figure out how to run individual tasks in NetBeans, just because the list of tasks is so huge that the window does not display any beyond the 'jar' task. Not sure what to do about this, but then you can always edit the run task to have it execute the proper 'runClient' or 'runServer' task.

My Mods

 

New Dawn - A completely new terrain engine for Minecraft

TwoTility - Blocks and Items for a better Minecraft

TwoGraves - Keeps your items safe on death

  • 1 month later...
Posted

I'm now trying to use it from NetBeans. Build & run work fine, but in the editor I have a lot of errors - even though the build works just fine. At the top of the file I get an error that java.lang could not be loaded - so I suppose the remaining errors stem from that one.

 

All imports seem to work fine, though. Anyone else experiencing this issue too? It makes it rather impractical to work with as the editor is full of errors.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.