Jump to content

Recommended Posts

Posted

Just wondering: what would happen if I'd compile my mod targeting Java 7? Beside the obvious that the user needs J7 to run Minecraft, which should be like 98% of all players.

 

Would my mod be able to run alongside other J6 mods? Would it work at all?

My Mods

 

New Dawn - A completely new terrain engine for Minecraft

TwoTility - Blocks and Items for a better Minecraft

TwoGraves - Keeps your items safe on death

Posted

I think that if you use a method or class that was implemented by Java 7 and someone uses that mod of you and has Java 6 installled, it crashes.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
  On 1/6/2014 at 4:45 PM, diesieben07 said:

Stuff compiled with java 6 should run fine with java 7. So yes, users can run mods compiled against java 6 alongside your mod if they use java 7.

 

So basically I should enable --target 1.7 asap, because nothing can go wrong, except for the few players who happen to not have J7 installed?

My Mods

 

New Dawn - A completely new terrain engine for Minecraft

TwoTility - Blocks and Items for a better Minecraft

TwoGraves - Keeps your items safe on death

Posted

Ok now I am confused. First you say there won't be a problem, now you say: don't do it. ;)

 

So... are there any known problems that will occur when I am using J7 as target for my mod while everyone else uses J6?

My Mods

 

New Dawn - A completely new terrain engine for Minecraft

TwoTility - Blocks and Items for a better Minecraft

TwoGraves - Keeps your items safe on death

Posted

If you target J7, this forces EVERYONE to use Java 7 with your mod. On a Mac, this may present problems because Java 7 and OSX = a massive shitfest. Java 6 works fine, but Java 7 causes all sorts of problems, so I always use 6 instead. There's really no reason to use Java 7 anyway unless you need a feature from it which isn't available in Java 6.

Posted

Ironically, Oracle doesn't support J6 any more.  If anyone is still having problems with J7 report them to Oracle.

 

You can't download J6 any more, so no one should have it at this point.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

There are mostly convenience features in J7 that I do not really need to use like binary literals and Strings in switch statements. I wasn't aware that J7 is such a problem on OSX?

My Mods

 

New Dawn - A completely new terrain engine for Minecraft

TwoTility - Blocks and Items for a better Minecraft

TwoGraves - Keeps your items safe on death

Posted

For the most part it's OK, but if you use a non-vanilla launcher (ie FTB) it will crash if you use Java 7. To fix this you need to manually update LWJGL, which in turn breaks other stuff. For example, when you right click the mouse is frozen in place until you release it. Makes it hard to shoot a bow.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I can't figure out if you're looking for help trying to steal someone elses work, or cheat at the game....
    • Title: Why Is It So Hard to Rename and Restructure Mods Like Xray or AntiXray? 🤔 Post text: Hey everyone! I’ve been digging into Minecraft modding for a while and have one big question that I can’t figure out on my own. Maybe someone with more experience could help or give me some advice. Here’s the issue: When I take a “normal” Minecraft mod — for example, one that just adds some blocks or new items — I can easily change its structure, package names, or even rebrand it entirely. It’s straightforward. But as soon as I try this with cheat-type mods like XrayMod or AntiXray, everything falls apart. Even if I just rename the classes, refactor the packages, or hide its identity somehow, the mod either breaks or stops working properly. XrayMod in particular is proving to be a nightmare to modify without losing its core function. So my question is — why is this so much harder with cheat mods like Xray? Is there something fundamentally different about how they’re coded, loaded, or protected that prevents simple renaming or restructuring? And if so, how can I actually learn to understand someone else’s cheat mod enough to safely refactor it without breaking the core features? I’ve already been spending over two months trying to figure this out and haven’t gotten anywhere. It feels like there must be some trick or knowledge I’m missing. Would really appreciate any thoughts, tips, or references — maybe there are guides or techniques for understanding cheat-mod internals? Or if you’ve successfully “disguised” a cheat mod like Xray before, I’d love to hear how you did it. Thanks in advance for any help or discussion. ✌️
    • just started making cinamatic contect check it out on my channel or check out my facebook page    Humbug City Minecraft Youtube https://www.youtube.com/watch?v=v2N6OveKwno https://www.facebook.com/profile.php?id=61575866982337  
    • Where did you get the schematic? Source/Link? And do use an own modpack or a pre-configured from curseforge? If yes, which one On a later time, I can make some tests on my own - but I need the schematic and the modpack name
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.