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Posted

Tile entities use this.posX

 

And unless you post actual code, we are unable to help you.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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Posted
  On 1/9/2014 at 1:20 PM, Draco18s said:

Tile entities use this.posX

 

And unless you post actual code, we are unable to help you.

 

Ok... the code;

BaseDownBlock

 

  Reveal hidden contents

 

 

BaseDownTileEntity

 

  Reveal hidden contents

 

 

Posted

You need to register your tile entity for it to be calling readFromNBT and writeToNBT,so it can save the coordinates.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
  On 1/9/2014 at 2:08 PM, larsgerrits said:

You need to register your tile entity for it to be calling readFromNBT and writeToNBT,so it can save the coordinates.

I've it on the load method

GameRegistry.registerTileEntity(mods.MoreBlocksMod.BaseDownTileEntity.class, "baseDownTileEntity");

Posted

I also have this class, that I found that it's "reseting" the values of the tile entity

 

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When I don't use it, the values are ok. So now the problem is how to render the custom block model in the inventory.

Posted
  On 1/9/2014 at 2:29 PM, ColdFox said:

I also have this class, that I found that it's "reseting" the values of the tile entity

 

  Reveal hidden contents

 

 

When I don't use it, the values are ok. So now the problem is how to render the custom block model in the inventory.

 

Seriously?

 

That doesn't "reset" the values for your tile entity.  That creates a new tile entity with its OWN values.  When you're seeing the values as 0, THAT'S THE ONE IN YOUR INVENTORY.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 1/9/2014 at 2:53 PM, Draco18s said:

  Quote

I also have this class, that I found that it's "reseting" the values of the tile entity

 

  Reveal hidden contents

 

 

When I don't use it, the values are ok. So now the problem is how to render the custom block model in the inventory.

 

Seriously?

 

That doesn't "reset" the values for your tile entity.  That creates a new tile entity with its OWN values.  When you're seeing the values as 0, THAT'S THE ONE IN YOUR INVENTORY.

 

Ok... my bad :$ I was handling the wrong tile entities, the problem is fixed.

I still need a little help but it's not related with this thread. I need to have more than 16 subtypes of a block, the problem is that I can't use metadata, otherwise it would be done. Right now I'm using metadata, as you can see in the class above. It works fine except when I break a block with a subID >15. What can I do to make it work, so that when the block breaks it will drop the correct block?

Posted
  On 1/9/2014 at 3:06 PM, ColdFox said:
It works fine except when I break a block with a subID >15. What can I do to make it work, so that when the block breaks it will drop the correct block?

 

You need to stop using metadata entirely.  It "breaks" when you use a metadata above 15 because metadata is a byte, so vales greater than 11112 will be truncated.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You don't need metadata if you have a TileEntity. Store the subtypes into the TileEntity.

If you don't want the TileEntity, you'll have to switch to a different block id, as metadata is limited to 16 values.

Posted
  On 1/9/2014 at 3:51 PM, GotoLink said:

You don't need metadata if you have a TileEntity. Store the subtypes into the TileEntity.

If you don't want the TileEntity, you'll have to switch to a different block id, as metadata is limited to 16 values.

 

can you give me an example of what to do? =/

like how do I save the subtype into the TileEntity and how to do so the "block" knows what subtype drop

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