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Featured Replies

Posted

Hello!

I'm trying to add armor but minecraft is looking for texture in minecraft:textures/models/armor/

instead of more:textures/models/armor/

 

I think the problem is in this line:

public static final Item BronzeHelmet = new BronzeHelmet(BRONZEARMOR, RenderingRegistry.addNewArmourRendererPrefix("bronze"), 0).setUnlocalizedName("BronzeHelmet");

 

If you need here's BronzeHelmet.java

 

 

package kuuu.more.src;

import net.minecraft.entity.Entity;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;

public class BronzeHelmet extends ItemArmor{

public BronzeHelmet(ArmorMaterial enumarmormaterial,int j, int k)
    {
            super(enumarmormaterial, j, k);
    }

public String getArmorTextureFile(ItemStack itemstack, Entity entity, int slot, int layer)
{
	return "more:textures/models/armor/bronze_1.png";
}


}

 

 

Try this.

 

public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String type) {

if (itemstack == new ItemStack(Your item))

{

return "more:textures/models/armor/Your.png";

}

return "more:textures/models/armor/Your.png";

}

Works for my armor.

 

Lets see...

 

public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String type) {
      if (itemstack == new ItemStack(Your item))
      {
         return "more:textures/models/armor/Your.png";
      }
      return "more:textures/models/armor/Your.png";
   }

 

So first off you have an if statement checking to see if the item stack passed to this function is the same as a new item stack of this item.  Under the assumption that == actually works here, that will always return true.  Except that == doesn't work that was for complex data types (like ItemStack) and will always return false.

 

Second, both returns are identical, making the if-statement redundant.

 

The only reason it "works for you" is because the default return statement is correct for you.

 

Here's a REAL function that DOES something USEFUL.

 

        @Override
        public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
                //slot will tell us helmet vs. boots
                //type will be either null or overlay (cloth armor)
                //can use stack.stackTagCompound.getString("matName") for material, etc.
                String layer = "1";
                String material = stack.stackTagCompound.getString("matName").toLowerCase();
                if(type == null) {
                        type = "";
                        //all type use the same base texture (which is colorized)
                        material = "iron";
                }
                if(slot == 2) {
                        layer="2";
                }
                return "artifacts:textures/models/armor/"+material+"_layer_"+layer+type+".png";
        }

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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