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Posted

I'm willing to work the the Forge development team on this issue, but I'd like to get my "WorldGen API" used in my SkyZone mod to become compatible to Forge.  The MC Forum thread for the mod can be found here:

 

http://www.minecraftforum.net/topic/1101641-132-skyzone-world-generation-mod-v-10-update-for-new-mc-version/

 

The purpose of my API is to allow three different alternate chunk generators, one for the overworld, one for the Nether, and one for the End.  I'm basing this upon the system that Risugami uses for his Biosphere mod, but I've extended that to a small patch in the WorldProviderEnd and WorldProviderHell classes which allows hooks into the chunk generators for the Nether and End.  It also requires additional tweaks to WorldProvider class (already modified by Forge).

 

Because of the way that I've written this API, any one or combination of the chunk generators are optional on the part of the mod developer and the "default" (or "standard") chunk generator developed by the Minecraft dev team at Mojang will be used instead if you don't define a chunk generator.

 

I was able to get some partial compatibility with Forge under Minecraft version 1.2.5, but I seem to be having some harder time getting that to work in 1.3.x.  I'm sure I could figure things out and restore that sort of compatibility with Forge, but at the moment it is completely incompatible and Forge is not recommended at all if you use my mod.

 

My goal here is to use my current system for those who want to use just Risugami's ModLoader, but to somehow get compatibility with Forge as well.  I also think this concept of linked chunk generators could be useful to other mod developers, and putting it into Forge may have other applications beyond my one Mod.  I have another similar mod that may use this same system.

 

If there is perhaps a better way to get this concept working, I'm welcome to suggestions as well.  What I have does work just fine... using just Risugami's Mod Loader and my API so it isn't coding help I need, just getting this concept integrated into Forge.

 

There is also a small tweak that I've added that directly impacts people using my mod that changes the EntityPlayerMP class due to a pretty serious Minecraft bug that hasn't been fixed by Mojang, details of which can be found in this thread:

 

http://www.minecraftforum.net/topic/1436789-132131-fallfix-mc-bug-patch-for-spawning-spmp/

 

That "bugfix" could use some more discussion in the context of Forge, as my alternative suggestion of adding a configuration option for server operators may even be more appropriate here.  My hope is that Jeb and his team takes this bug seriously so it is integrated into vanilla Minecraft, but as of 1.3.2 it is still a problem.

 

The one hang-up that I have for full compatibility with Forge is that my changes interfere with the changes made to add additional dimensions.  Making that work is pretty simple, but I would end up needing to incorporate a fairly significant chunk of Forge in my distros if I wanted to make Forge optional.

Posted

Sounds to me like you should just move to forge, what your API does seems to already be provided in Forge's dimension functionality. I've been meaning to update my void world mod to 1.3.2, but I keep forgetting about it.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); 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} this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); 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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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