August 24, 201213 yr How are you setting the icon. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
August 25, 201213 yr Author In Load Event FragOfMemory.blockIndexInTexture = Block.chest.blockIndexInTexture; In RenderType FragofmemoryRenderID = ModLoader.getUniqueBlockModelID(this, true); CreatenewTileEntity public TileEntity createNewTileEntity(World var1) { return new iEndless_FragmentOfMemoryTileEntity(); } iEndless_FragmentOfMemoryTileEntity package iEndless.TileEntity; import iEndless.Model.iEndless_FragmentOfMemoryModel; import net.minecraft.src.TileEntity; public class iEndless_FragmentOfMemoryTileEntity extends TileEntity { /** * Used for animation to determine what animation state the block is in */ public boolean shouldAnimate = false; /** * An Instance of the model of the block, used for rendering and animation */ public iEndless_FragmentOfMemoryModel model = new iEndless_FragmentOfMemoryModel(); public iEndless_FragmentOfMemoryTileEntity() { } } EDIT :: This is a custom model block
August 26, 201213 yr The fuck you showing me your TE model for? I asked how you're setting the icon. Show your block class, and how it is instantiated. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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