Posted January 22, 201411 yr Can someone please help me with ore generation, and making my ore spawn as often as coal. I have the file but I don't really understand it. I just looked at an example and copied it, but I want to know how to make it spawn more often and at different levels. Don't tell me to learn the basics of java, I already know.
January 22, 201411 yr You're better off asking in the COG thread than the Forge forums this board is to help modders mod, not mod users use mods. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 22, 201411 yr Author package com.puplet.pupletmod; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class WorldGeneratorPuplet implements IWorldGenerator{ public void generate(Random random, int chunkX, int chunkZ, World world,IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case -1: generateNether(world, random, chunkX * 16, chunkZ * 16); case 0: generateSurface(world, random, chunkX * 16, chunkZ * 16); } } private void generateSurface(World world, Random random, int chunkX,int chunkZ) { for (int i = 0; i < 13; i++){ int randPosX = chunkX + random.nextInt(16); int randPosY = random.nextInt(40); int randPosZ = chunkZ +random.nextInt(16); (new WorldGenMinable(PupletMod.pupletOre, 10)).generate(world, random, randPosX, randPosY, randPosZ); } } private void generateNether(World world, Random random, int chunkX,int chunkZ) { } } Don't tell me to learn the basics of java, I already know.
January 22, 201411 yr Author I just want to know which line affects the amount it spawns and on what level Don't tell me to learn the basics of java, I already know.
January 22, 201411 yr Spawn Level: int randPosX = chunkX + random.nextInt(16); int randPosY = random.nextInt(40); int randPosZ = chunkZ +random.nextInt(16); Amount: (new WorldGenMinable(PupletMod.pupletOre, 10)).generate(world, random, randPosX, randPosY, randPosZ); Spawn Chance: for (int i = 0; i < 13; i++)
January 22, 201411 yr Author To increase the chance I should put i<100, right? Don't tell me to learn the basics of java, I already know.
January 23, 201411 yr Why don't you try it and see? coolboy4531's post broke it down pretty well, so you should notice that the y position is the height at which your ore will spawn. You are using rand.nextInt(40), which returns a value between 0 and 39, meaning your ore will be in those layers of the world, and those layers only. Look deeper if you're not finding it. http://i.imgur.com/NdrFdld.png[/img]
January 23, 201411 yr You're better off asking in the COG thread than the Forge forums this board is to help modders mod, not mod users use mods. I am not sure you unterstood him right. Whoops, my mistake. I connected the title with the mod of the same name and wasn't able to see past it. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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