Posted January 30, 201411 yr Hey, my problem is that i have 3 ores than i want to generate in the over world, but only one ore seems to be allowed to spawn. So if i have ores 1,2 & 3 all set to load, only the latest saved one will generate. but i can remove any ore and still only one of the running ores will spawn. So if i removed ore 1 than only one of ore 2 or 3 will generate. but all ores have been individually tested so i know they actually can generate separately. Main code package b.OOMOD; import b.OOMOD.Weapons.weaponCBdagger; import b.OOMOD.Weapons.weaponCBhammer; import b.OOMOD.Weapons.weaponCBsword; import b.OOMOD.Weapons.weaponIGknife; import b.OOMOD.Weapons.weaponIGknife; import b.OOMOD.Weapons.weaponIGsword; import b.OOMOD.Weapons.weaponSIaxe; import b.OOMOD.Weapons.weaponSIdagger; import b.OOMOD.Weapons.weaponSIsword; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.common.EnumHelper; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import b.OOMOD.Ingots.*; import b.OOMOD.genWorld.CBoreWorldGen; import b.OOMOD.genWorld.IGoreWorldGen; import b.OOMOD.genWorld.SIoreWorldGen; import b.OOMOD.genWorld.MoreWorldGen; import b.OOMOD.ore.CBore; //mod info @Mod(modid = "OOMOD", name = "Odysessues' Oddity", version = "1.0.0") //client server @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class OOmain{ //Weapon defining public static Item CBsword; public static Item CBdagger; public static Item CBhammer; public static Item SIsword; public static Item SIdagger; public static Item SIaxe; public static Item IGsword; public static Item IGknife; //define weapon material public static EnumToolMaterial SWORD = EnumHelper.addToolMaterial("SWORD", 0, 2134, 8.0F, 11.0F, 10); public static EnumToolMaterial DAGGER = EnumHelper.addToolMaterial("DAGGER", 0, 2134, 8.0F, 5.0F, 10); public static EnumToolMaterial HAMMER = EnumHelper.addToolMaterial("HAMMER", 0, 2134, 8.0F, 15.0F, 10); //Ingot Defining public static Item CBingot; public static Item SIingot; public static Item IGingot; public static Item Marble; public static Item DMarble; //Ore Defining public static Block CBore; public static Block SIore; public static Block IGore; public static Block More; //Block Defining public static Block MBlock; public static Block MPillar; public static Block MBlockC; public static Block DMBlock; public static Block DMPillar; public static Block DMBlockC; //Ore World Gen Defining public static CBoreWorldGen CBO_genWorld = new CBoreWorldGen(); public static SIoreWorldGen SIO_genWorld = new SIoreWorldGen(); public static IGoreWorldGen IGO_genWorld = new IGoreWorldGen(); public static MoreWorldGen MO_genWorld = new MoreWorldGen(); //event handler @EventHandler public void Load(FMLPreInitializationEvent Event){ //Weapon Settings CBsword = new weaponCBsword(5000, SWORD).setUnlocalizedName("OOmod:CBsword "); CBdagger = new weaponCBdagger(5001, DAGGER).setUnlocalizedName("OOmod:CBdagger "); CBhammer = new weaponCBhammer(5002, HAMMER).setUnlocalizedName("OOmod:CBhammer "); SIsword = new weaponSIsword(5003, SWORD).setUnlocalizedName("OOmod:SIsword "); SIdagger = new weaponSIdagger(5004, DAGGER).setUnlocalizedName("OOmod:SIdagger "); SIaxe = new weaponSIaxe(5005, HAMMER).setUnlocalizedName("OOmod:SIaxe "); IGsword = new weaponIGsword(5006, SWORD).setUnlocalizedName("OOmod:IGsword "); IGknife = new weaponIGknife(5007, DAGGER).setUnlocalizedName("OOmod:IGdagger "); //ingot setting CBingot = new CBingot(5008).setUnlocalizedName("OOmod:CBingot"); SIingot = new SIingot(5009).setUnlocalizedName("OOmod:SIingot"); IGingot = new IGingot(5010).setUnlocalizedName("OOmod:IGingot"); Marble = new Marble(5011).setUnlocalizedName("OOmod:Marble"); DMarble = new DMarble(5012).setUnlocalizedName("OOmod:DMarble"); //ore settings CBore = new b.OOMOD.ore.CBore(4000, Material.rock).setUnlocalizedName("OOmod:CBore"); SIore = new b.OOMOD.ore.SIore(4001, Material.rock).setUnlocalizedName("OOmod:SIore"); IGore = new b.OOMOD.ore.IGore(4002, Material.rock).setUnlocalizedName("OOmod:IGore"); More = new b.OOMOD.ore.More(4003, Material.rock).setUnlocalizedName("OOmod:More"); //Block setting MBlock = new b.OOMOD.block.Mblock(4004, Material.rock).setUnlocalizedName("OOmod:MBlock"); MPillar = new b.OOMOD.block.MPillar(4005, Material.rock).setUnlocalizedName("OOmod:MPillar"); MBlockC = new b.OOMOD.block.MblockC(4006, Material.rock).setUnlocalizedName("OOmod:MBlockC"); DMBlock = new b.OOMOD.block.DMblock(4007, Material.rock).setUnlocalizedName("OOmod:DMBlock"); DMPillar = new b.OOMOD.block.DMPillar(4008, Material.rock).setUnlocalizedName("OOmod:DMPillar"); DMBlockC = new b.OOMOD.block.DMblockC(4009, Material.rock).setUnlocalizedName("OOmod:DMBlockC"); //Weapon Game Register GameRegistry.registerItem(CBsword, "CBsword"); GameRegistry.registerItem(CBdagger, "CBdagger"); GameRegistry.registerItem(CBhammer, "CBhammer"); GameRegistry.registerItem(SIsword, "SIsword"); GameRegistry.registerItem(SIdagger, "SIdagger"); GameRegistry.registerItem(SIaxe, "SIaxe"); GameRegistry.registerItem(IGsword, "IGsword"); GameRegistry.registerItem(IGknife, "IGknife"); //Ingot Game Register GameRegistry.registerItem(CBingot, "CBingot"); GameRegistry.registerItem(SIingot, "SIingot"); GameRegistry.registerItem(IGingot, "IGingot"); GameRegistry.registerItem(Marble, "Marble"); GameRegistry.registerItem(DMarble, "DMarble"); //Ore Game Register GameRegistry.registerBlock(CBore, "CBore"); GameRegistry.registerBlock(SIore, "SIore"); GameRegistry.registerBlock(IGore, "IGore"); GameRegistry.registerBlock(More, "More"); //Block Game Register GameRegistry.registerBlock(MBlock, "MBlock"); GameRegistry.registerBlock(MPillar, "MPillar"); GameRegistry.registerBlock(MBlockC, "MBlockC"); GameRegistry.registerBlock(DMBlock, "DMBlock"); GameRegistry.registerBlock(DMPillar, "DMPillar"); GameRegistry.registerBlock(DMBlockC, "DMBlockC"); //World Gen Game Register GameRegistry.registerWorldGenerator(CBO_genWorld); MinecraftForge.setBlockHarvestLevel(CBore, "pickaxe", 1); GameRegistry.registerWorldGenerator(SIO_genWorld); MinecraftForge.setBlockHarvestLevel(SIore, "pickaxe", 1); GameRegistry.registerWorldGenerator(IGO_genWorld); MinecraftForge.setBlockHarvestLevel(IGore, "pickaxe", 1); GameRegistry.registerWorldGenerator(MO_genWorld); MinecraftForge.setBlockHarvestLevel(More, "pickaxe", 1); //Weapon Language Register LanguageRegistry.addName(CBsword, "Celestial Bronze Sword"); LanguageRegistry.addName(CBdagger, "Celestial Bronze Dagger"); LanguageRegistry.addName(CBhammer, "Celestial Bronze Hammer"); LanguageRegistry.addName(SIsword, "Stygian Iron Sword"); LanguageRegistry.addName(SIdagger, "Stygian Iron Dagger"); LanguageRegistry.addName(SIaxe, "Stygian Iron Axe"); LanguageRegistry.addName(IGsword, "Imperial Gold Sword"); LanguageRegistry.addName(IGknife, "Imperial Gold Dagger"); //Ingot Language Register LanguageRegistry.addName(CBingot, "Celestial Bronze Ingot"); LanguageRegistry.addName(SIingot, "Stygian Iron Ingot"); LanguageRegistry.addName(IGingot, "Imperial Gold Ingot"); LanguageRegistry.addName(Marble, "Marble"); LanguageRegistry.addName(DMarble, "Dark Marble"); //Ore Language Register LanguageRegistry.addName(CBore, "Celestial Bronze Ore"); LanguageRegistry.addName(SIore, "Stygian Iron Ore"); LanguageRegistry.addName(IGore, "Imperial Gold Ore"); LanguageRegistry.addName(More, "Marble Ore"); //Block Language Register LanguageRegistry.addName(MBlock, "Marble Block"); LanguageRegistry.addName(MPillar, "Marble Pillar"); LanguageRegistry.addName(MBlockC, "Engraved Marble"); LanguageRegistry.addName(DMBlock, "Dark Marble Block"); LanguageRegistry.addName(DMPillar, "Dark Marble Pillar"); LanguageRegistry.addName(DMBlockC, "Engraved Dark Marble"); //weapon Crafting recipes GameRegistry.addRecipe(new ItemStack(CBsword), new Object[] {" C "," C "," S ", 'C', CBingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(CBdagger), new Object[] {" "," C "," S ", 'C', CBingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(CBhammer), new Object[] {"CCC","CSC"," S ", 'C', CBingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(SIsword), new Object[] {" I "," I "," S ", 'I', SIingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(SIdagger), new Object[] {" "," I "," S ", 'I', SIingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(SIaxe), new Object[] {"III","ISI"," S ", 'I', SIingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(IGsword), new Object[] {" G "," G "," S ", 'G', IGingot, 'S', Item.stick}); GameRegistry.addRecipe(new ItemStack(IGknife), new Object[] {" "," G "," S ", 'G', IGingot, 'S', Item.stick}); //ingot crafting recipe GameRegistry.addRecipe(new ItemStack(DMarble), new Object[] {" S ","SMS "," ", 'M', Marble, 'S', SIingot}); //Smelting Recipes GameRegistry.addSmelting(CBore.blockID, new ItemStack(CBingot), 1.0F); GameRegistry.addSmelting(SIore.blockID, new ItemStack(SIingot), 1.0F); GameRegistry.addSmelting(IGore.blockID, new ItemStack(IGingot), 1.0F); GameRegistry.addSmelting(More.blockID, new ItemStack(Marble), 1.0F); }} Ore 1 world Gen package b.OOMOD.genWorld; import java.util.Random; import b.OOMOD.OOmain; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class CBoreWorldGen implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case 0: generateSurface(world, random, chunkX*16, chunkZ*16); } } private void generateSurface(World world, Random random, int i, int j) { for (int k = 0; k < 25; k++) { int chunkX = i + random.nextInt(16); int chunkY = random.nextInt(256); int chunkZ = j + random.nextInt(16); (new WorldGenMinable(OOmain.CBore.blockID, 64)).generate(world, random, chunkX, chunkY, chunkZ);}}} Ore 2 world Gen package b.OOMOD.genWorld; import java.util.Random; import b.OOMOD.OOmain; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class IGoreWorldGen implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case 0: generateSurface(world, random, chunkX*16, chunkZ*16); } } private void generateSurface(World world, Random random, int i, int j) { for (int k = 0; k < 25; k++) { int chunkX = i + random.nextInt(16); int chunkY = random.nextInt(256); int chunkZ = j + random.nextInt(16); (new WorldGenMinable(OOmain.IGore.blockID, 64)).generate(world, random, chunkX, chunkY, chunkZ);}}} Ore 3 world Gen package b.OOMOD.genWorld; import java.util.Random; import b.OOMOD.OOmain; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class SIoreWorldGen implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case 0: generateSurface(world, random, chunkX*16, chunkZ*16); } } private void generateSurface(World world, Random random, int i, int j) { for (int k = 0; k < 25; k++) { int chunkX = i + random.nextInt(16); int chunkY = random.nextInt(256); int chunkZ = j + random.nextInt(16); (new WorldGenMinable(OOmain.SIore.blockID, 64)).generate(world, random, chunkX, chunkY, chunkZ);}}}
January 30, 201411 yr There's a much easier way to do what you're looking to do. You have 3 separate classes for each world, which isn't needed. Here is my EventManager class: package betterblocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class EventManager implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case -1: generateNether(world, random, chunkX * 16, chunkZ * 16); case 0: generateSurface(world, random, chunkX * 16, chunkZ * 16); case 1: generateEnd(world, random, chunkX * 16, chunkZ * 16); } } private void generateEnd(World world, Random random, int x, int z) { } private void generateSurface(World world, Random random, int x, int z) { this.addOreSpawn(BBCore.magicOre, world, random, x, z, 16, 16, 3+random.nextInt(3), 20, 10, 50); } private void generateNether(World world, Random random, int x, int z) { } /** * Adds an Ore Spawn to Minecraft. Simply register all Ores to spawn with this method in your Generation method in your IWorldGeneration extending Class * * @param The Block to spawn * @param The World to spawn in * @param A Random object for retrieving random positions within the world to spawn the Block * @param An int for passing the X-Coordinate for the Generation method * @param An int for passing the Z-Coordinate for the Generation method * @param An int for setting the maximum X-Coordinate values for spawning on the X-Axis on a Per-Chunk basis * @param An int for setting the maximum Z-Coordinate values for spawning on the Z-Axis on a Per-Chunk basis * @param An int for setting the maximum size of a vein * @param An int for the Number of chances available for the Block to spawn per-chunk * @param An int for the minimum Y-Coordinate height at which this block may spawn * @param An int for the maximum Y-Coordinate height at which this block may spawn **/ public void addOreSpawn(Block block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY) { int maxPossY = minY + (maxY - 1); assert maxY > minY: "The maximum Y must be greater than the Minimum Y"; assert maxX > 0 && maxX <= 16: "addOreSpawn: The Maximum X must be greater than 0 and less than 16"; assert minY > 0: "addOreSpawn: The Minimum Y must be greater than 0"; assert maxY < 256 && maxY > 0: "addOreSpawn: The Maximum Y must be less than 256 but greater than 0"; assert maxZ > 0 && maxZ <= 16: "addOreSpawn: The Maximum Z must be greater than 0 and less than 16"; int diffBtwnMinMaxY = maxY - minY; for(int x = 0; x < chancesToSpawn; x++) { int posX = blockXPos + random.nextInt(maxX); int posY = minY + random.nextInt(diffBtwnMinMaxY); int posZ = blockZPos + random.nextInt(maxZ); (new WorldGenMinable(block.blockID, maxVeinSize)).generate(world, random, posX, posY, posZ); } } } Under: private void generateSurface(World world, Random random, int x, int z) { Put your ore (for spawning in the overworld, aka surface). Make sure you make the EventManager class, for the end and nether, you need to make separate classes. Here's a tutorial on ore generation:
January 31, 201411 yr Author so i'm guessing it's easier to remove all my ore generation class files and start again on ore gen from scratcg
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