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Posted

Hey, my problem is that i have 3 ores than i want to generate in the over world, but only one ore seems to be allowed to spawn. So if i have ores 1,2 & 3 all set to load, only the latest saved one will generate. but i can remove any ore and still only one of the running ores will spawn. So if i removed ore 1 than only one of ore 2 or 3 will generate. but all ores have been individually tested so i know they actually can generate separately.

 

Main code

 

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Ore 1 world Gen

 

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Ore 2 world Gen

 

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Ore 3 world Gen

 

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Posted

There's a much easier way to do what you're looking to do. You have 3 separate classes for each world, which isn't needed. Here is my EventManager class:

package betterblocks;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;

public class EventManager implements IWorldGenerator {

@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
		IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {	
	switch(world.provider.dimensionId){
		case -1: generateNether(world, random, chunkX * 16, chunkZ * 16);
		case 0: generateSurface(world, random, chunkX * 16, chunkZ * 16);
		case 1: generateEnd(world, random, chunkX * 16, chunkZ * 16);
	}

}

    private void generateEnd(World world, Random random, int x, int z) {
    	
}

private void generateSurface(World world, Random random, int x, int z) {
	this.addOreSpawn(BBCore.magicOre, world, random, x, z, 16, 16, 3+random.nextInt(3), 20, 10, 50);
}

private void generateNether(World world, Random random, int x, int z) {

}

/**
     * Adds an Ore Spawn to Minecraft. Simply register all Ores to spawn with this method in your Generation method in your IWorldGeneration extending Class
     *
     * @param The Block to spawn
     * @param The World to spawn in
     * @param A Random object for retrieving random positions within the world to spawn the Block
     * @param An int for passing the X-Coordinate for the Generation method
     * @param An int for passing the Z-Coordinate for the Generation method
     * @param An int for setting the maximum X-Coordinate values for spawning on the X-Axis on a Per-Chunk basis
     * @param An int for setting the maximum Z-Coordinate values for spawning on the Z-Axis on a Per-Chunk basis
     * @param An int for setting the maximum size of a vein
     * @param An int for the Number of chances available for the Block to spawn per-chunk
     * @param An int for the minimum Y-Coordinate height at which this block may spawn
     * @param An int for the maximum Y-Coordinate height at which this block may spawn
     **/
    public void addOreSpawn(Block block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY)
    {
          int maxPossY = minY + (maxY - 1);
          assert maxY > minY: "The maximum Y must be greater than the Minimum Y";
          assert maxX > 0 && maxX <= 16: "addOreSpawn: The Maximum X must be greater than 0 and less than 16";
          assert minY > 0: "addOreSpawn: The Minimum Y must be greater than 0";
          assert maxY < 256 && maxY > 0: "addOreSpawn: The Maximum Y must be less than 256 but greater than 0";
          assert maxZ > 0 && maxZ <= 16: "addOreSpawn: The Maximum Z must be greater than 0 and less than 16";
         
          int diffBtwnMinMaxY = maxY - minY;
          for(int x = 0; x < chancesToSpawn; x++)
          {
                 int posX = blockXPos + random.nextInt(maxX);
                 int posY = minY + random.nextInt(diffBtwnMinMaxY);
                 int posZ = blockZPos + random.nextInt(maxZ);
                 (new WorldGenMinable(block.blockID, maxVeinSize)).generate(world, random, posX, posY, posZ);
          }
    }

}

 

Under:

private void generateSurface(World world, Random random, int x, int z) {

 

Put your ore (for spawning in the overworld, aka surface).

Make sure you make the EventManager class, for the end and nether, you need to make separate classes. Here's a tutorial on ore generation:

 

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