February 3, 201411 yr "How would you add a mob that only spawns in caves?" Is that what you mean? I don't think it is possible... you might be able to make it only spawn below a certain y value, but I don't think you could do ONLY caves.
February 3, 201411 yr but I don't think you could do ONLY caves. Bats already spawn only in caves. It's called world.canBlockSeeSky() Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 4, 201411 yr Author Question no sense. Sorry my english, it's translate.google.. I want some of my mobs spawn only underground either in caves or below a certain level in all biomes. EntityRegistry.addSpawn () - spawn in certain biomes. but how to set conditions spawn?
February 4, 201411 yr In your mob's class, override the getCanSpawnHere() method: @Override public boolean getCanSpawnHere() { return super.getCanSpawnHere() && yourMethodForIsEntityUnderground(); } You can either write your own method or look for a vanilla one to determine if the entity can see the sky (i.e. is underground or not). Since it is an entity method, you have access to 'this.worldObj' and 'this.posX/Y/Z'. http://i.imgur.com/NdrFdld.png[/img]
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